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Necronator: Dead WrongNewsPatch notes for V 1.0.4 Aug 07, 2020
Game update

Patch notes for V 1.0.4 Aug 07, 2020

Necronator: Dead Wrong · published 7 Aug 2020, 15:35 UTC

All newsPlayers around this dateRead on Steam

V 1.0.4 Aug 07, 2020

Balance Changes:

- Decreased the amount of Sharpened Arrows and Reinforced Walls Enemy Relics from most Elite Battles
- Decreased the amount of Swordsman-type enemies in mid-tier Normal and Elite Battles (Replaced them with Militia-type enemies)
- Tweaked some Enemy Army composition to reduce the combinations which have several Strong AOE Enemy Units (Melee or Ranged)

Dev Note: We are decreasing the overall strength level of the Enemy Army around and during the 2nd Elite Battle on each Sector, as the highest difficulty spike we analyzed occurred there.

- Decreased the overall enemy spawn rate in Boss Battles very slightly
- Changed Boss Battle Maps into Huge category maps

Dev Note: Boss Battles also appeared to be one of the highest spikes in difficulty. We don’t want to nerf the Boss too much, so we’re reducing the Enemy spawn rate in Boss Battle while changing the Boss map into Huge category map so Enemies (Boss included) should take longer to reach the player’s Portal

- Decreased the overall Attack strength of Al’Noobi Venomspitter

Dev Note: Al’Noobi Venomspitters were dealing too much damage between their fast attack speed and their armor-ignoring poison. We are decreasing their base attack strength to let the poison do most of the work.

- Decreased the Unit threshold before Book of Silencing Sand Enemy Relic to activate from 10 to 6

Dev Note: We are giving more control and counterplay opportunity for player against this Sector 2 Silencing Relic

- Decreased the amount of Horn of Battle Enemy Relic in Survival Battles with Militia Handbook Enemy Relic

Dev Note: We saw Militia Handbook inflated the difficulty in Survival Battles, especially when combined with stacked Horn of Battle. We’re not nerfing Militia Handbook because it performed fine in Destroy Battles. Instead we are decreasing the stacking combinations of Horn of Battle to give the player more breathing room and plan their counter play against the Handbook.

Other Changes:

- Fixed unit pathfinding issue which causes some unit to get stuck in the middle of a path
- Fixed Perk Icon for Quickening Overload and Strength In Numbers

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