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AllspaceNewsVR Improvements in Allspace
In-game event

VR Improvements in Allspace

Allspace · published 16 Nov 2019, 05:19 UTC

All newsPlayers around this dateRead on Steam

I posted Build 20191115 of Allspace. This build includes the following improvements:
1) Reduced size of cockpit in VR.
2) Reduced size of main menu in VR.
3) Added support for analog sticks and buttons on Oculus touch controllers, so they can be used like a game controller. NOTE: There is no virtual hands support using the touch controllers, though.
4) Improved image affects, so the textures on the space stations are more detailed and less blurry.
5) Changed the ship tracking to add more realism and challenge during dogfights. The tracking UI no longer shows the player where enemies are behind them. The tracking UI is now only shown when an enemy is in front of the player. This change also reduces visual clutter when lots of people are playing.
6) Refactored the cockpit camera to eliminate jitters in cockpit model.
7) Improved weapon visuals.
8) Improved engine visuals on enemy ships.
9) Improved damage visuals when receiving damage from weapons and/or collisions.

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