In this update, we've added new traps and enemies!
With the new , you can select exactly what items to pull from the facility above.
Try it out! It is like a new and improved chest!
We are also making adjustments to some crafting processes and recipes.
Please check your crafting progress if you load from an older version.
*If you are unable to load from alpha 1.11, please contact us by E-mail or the Steam discussions thread
■ New Features
- New enemy Catcher added
*While walking, it will stop arrows, and it can catch and support falling blocks! - New enemy Slime added
*Slime will catch and melt any arrows fired at it, dealing no damage - Placing a trap of the same type will automatically set its ammo to the same type
- Facilities with an inventory will display the first two items held inside
- Thrown Bombers can be knocked back with Spring-style traps
- New Warp Stone facilities added to The Caves
When you unlock a Warp Stone, you can teleport back to the surface
*Will be generated at New Game, so give them a try! - New Landmine trap added
- New Item Puller facility added
- Bridges can now be upgraded Lv1 to Lv4
- New Improved Gunpowder skill added
- Can now change trap ammo/fuel with (CTRL + Left Click)
■ Other minor bug fixes
- Improved problem where enemies into blocks
- Fixed bug where Ooze would stop arrows after death
- Improved visual effect of fire on Butchers and Ooze
- Green enemy generation delayed until Day 16
- Every 7th day is a red moon (adjusted to include late game)
- Crafting facilities can now output to 2 facilities below
*Was limited to 1 facility before - Visual effect added to Pendulum Lv4
- Meteorite AoE slightly decreased
- Catapult Boulder and Barrel Bomb Aoe slightly increased
- Fence can now endure explosions from thrown Bombers (Survives at 1 Durability)
- Facility placement while enemies are close is now easier
*Can place blocks if vertically far enough from enemies - Excavator Robots now show red on the radar if unable to mine due to range
- Can now wide-range repair or collect under UI components
- Mouse pointer returns to normal when opening inventory
- Building Area right side increased by 1 block space
- Improvements to results screen layout and stats
- Hotbar scroll mechanics adjusted (Shift + Mouse wheel)
- Guide layout and content adjusted
We are planning new play modes and the first round of achievements in our next update!
*Current achievements are implemented for testing purposes
We are aiming for the next update in mid-July, and we aim to please!
*There is a chance that Save Data will become unreadable
Thank you so much for supporting BARRICADEZ, and continue protecting the Cradle!