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BARRICADEZNewsRelease alpha1.12
In-game event

Release alpha1.12

BARRICADEZ · published 25 Jun 2020, 04:17 UTC

All newsPlayers around this dateRead on Steam

In this update, we've added new traps and enemies!
With the new , you can select exactly what items to pull from the facility above.
Try it out! It is like a new and improved chest!
We are also making adjustments to some crafting processes and recipes.
Please check your crafting progress if you load from an older version.
*If you are unable to load from alpha 1.11, please contact us by E-mail or the Steam discussions thread

■ New Features

  • New enemy Catcher added
    *While walking, it will stop arrows, and it can catch and support falling blocks!
  • New enemy Slime added
    *Slime will catch and melt any arrows fired at it, dealing no damage
  • Placing a trap of the same type will automatically set its ammo to the same type
  • Facilities with an inventory will display the first two items held inside
  • Thrown Bombers can be knocked back with Spring-style traps
  • New Warp Stone facilities added to The Caves
    When you unlock a Warp Stone, you can teleport back to the surface
    *Will be generated at New Game, so give them a try!
  • New Landmine trap added
  • New Item Puller facility added
  • Bridges can now be upgraded Lv1 to Lv4
  • New Improved Gunpowder skill added
  • Can now change trap ammo/fuel with (CTRL + Left Click)

■ Other minor bug fixes

  • Improved problem where enemies into blocks
  • Fixed bug where Ooze would stop arrows after death
  • Improved visual effect of fire on Butchers and Ooze
  • Green enemy generation delayed until Day 16
  • Every 7th day is a red moon (adjusted to include late game)
  • Crafting facilities can now output to 2 facilities below
    *Was limited to 1 facility before
  • Visual effect added to Pendulum Lv4
  • Meteorite AoE slightly decreased
  • Catapult Boulder and Barrel Bomb Aoe slightly increased
  • Fence can now endure explosions from thrown Bombers (Survives at 1 Durability)
  • Facility placement while enemies are close is now easier
    *Can place blocks if vertically far enough from enemies
  • Excavator Robots now show red on the radar if unable to mine due to range
  • Can now wide-range repair or collect under UI components
  • Mouse pointer returns to normal when opening inventory
  • Building Area right side increased by 1 block space
  • Improvements to results screen layout and stats
  • Hotbar scroll mechanics adjusted (Shift + Mouse wheel)
  • Guide layout and content adjusted


We are planning new play modes and the first round of achievements in our next update!
*Current achievements are implemented for testing purposes
We are aiming for the next update in mid-July, and we aim to please!
*There is a chance that Save Data will become unreadable
Thank you so much for supporting BARRICADEZ, and continue protecting the Cradle!

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Game update10 Jun 2022Fixed a small bug (ver1.01.000)Thank you for continuing to play BARRICADEZ! We've just put out another minor update. Fixed a bug that caused upgrades to fail even though the user had the necessary materials for the upgrade. Thank you for your continued support of BARRICADEZ.Game update23 Dec 2021Minor Behavior Fixes (ver1.00.010)Thank you for continuing to play BARRICADEZ! We've just put out another minor update. Check the changelog below for details. ・ Pitchers were not affected by Spring Walls - fixed ・ Drone Ports would sometimes stop collecting after loading a save data - fixed Thank you for walking with us in our journey!Game update3 Dec 2021Saving the Map (ver1.00.009)Thank you for continuing to play BARRICADEZ! We've had many requests about the map for The Caves. We added the code so that the map saves in between play sessions. ※The Nintendo Switch version will also be updated this month.