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SoulfireNewsUpdate#1.7 Announcement
Major update

Update#1.7 Announcement

Soulfire · published 9 Jul 2020, 07:59 UTC

All newsPlayers around this dateRead on Steam

Hi, Warriors! This time, we are bringing a new version which the battle rhythm has been greatly improved to you! Attack speed is faster! The damage is higher! We benefits the players with giving you a bigger chance to beat three players by themselves! Also, there is new game mode, 3v3 capture battle, come and carry your teammates!

Key improvements

  • Improved the combat system, the team organization system and the rhythm of the game.
  • Redesigned the drop system of classic mode. Equips used to drop in random spots, now is changed to drop at the specific spots.
  • A new game mode of 3v3.

Combat system adjustments

  • Greatly improved the rhythm of the combat.
    • Improved the attack speed of most weapons, greatly improved the damage of the main weapons.
    • Decreased the attack times of the light weapons and standard weapons’ combo, but the total damage of the combo doesn’t change.
    • Slightly increased the speed and distance of the rolling.

  • Weakened the attack method beyond the main weapon.

    • Greatly increased the CD of the spells and sub weapons.
    • The trajectory of bow and crossbow has been modified to be a straight line instead of a parabola.

  • Added some new combat mechanics:

    • After the main weapon hitting the enemy, it will return 50% of the stamina consumed by this attack.
    • After expelling the enemy, you will get a buff which helps your recovering.
    • After hitting down the enemy, you will get a buff only last for 8 seconds, and helps you to immediately relieve the state of being unable to sprint.

  • About team organizing system:

    • Unless you are using the main weapon, you won’t be blocked by your teammates.
    • Added a new magic weapon. . This is a long-range weapon which is better used in the team combat, but the shoot distance is not very long, also limited with CD, and it cannot trigger the hit effect.


Redesigned the drop system of classic mode

In the past versions, the treasure chest and barrels are set at random places, and the probability of falling in each area is uniform. So there is no differences of each areas. Now, we have some new changes:

  • The treasure chest is classified into 4 qualities (white, blue, purple, golden), the number and spot are settled. The equips in golden chest is stationary.
  • The equips are never dropped from the barrels, instead of showing on the random spots.
  • The spots of the treasure chests are showed on the map, you can mark it.

Capture mode (Competitive mode)

  • Players: 3v3
  • Rules: Capture the gate! The team whose total control time reaches 100 seconds scores first and opens the next round.
  • The winning rule: 2 out of 3 games.

Misc

  • Adjusted the map , It is mainly due to the significant reduction of the upper left and upper right forest areas.
  • Redesigned the effects of the armor repair and some buffs.
  • Improved some UI issues (Shop, Cardpack, Items picking, Combat results, Spectator system)
  • Added the UI of knocking down the enemy which are showed by achievement sign.
  • Improved the intelligent level of the navigation line.

1.7 update will be online this weekend.
Thank you for supporting us.
Have fun in the dungeon!
Soulfire Team
2020/7/9

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