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ENDLESS Space™ 2NewsPolishing Endless Space 2: The First Patch
Community

Polishing Endless Space 2: The First Patch

ENDLESS Space™ 2 · published 1 Jul 2020, 14:59 UTC

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Hello everybody

We are excited to announce today that we are releasing the first in a series of patches for Endless Space 2, and in this first patch we will address several issues reported by ardent members of our community — to mention a few examples; the AI should no longer demand tribute when trying to surrender, Riftborn can once again use Hyperium to accelerate colonies, and laws rewarded by quests will now properly show in the senate screen.

Having such a passionate community who cares so deeply about the games we make, that is something we are truly grateful for — we are glad that so many of you have decided to stick with us and Endless Space 2 despite the issues that have been affecting the game ever since the release of the Awakening expansion.
Tackling these issues is of high importance to us, but we have unfortunately not been able to do so as quickly as we would have liked to, and we apologize for that.
But rest assured that we do want Endless Space 2 to be the best game that it can be, and as such we have enlisted the help of Clumsy Dwarf, who have been working together with us since the development of Awakening (and Symbiosis and Inferno for Endless Legend before that) — Clumsy Dwarf is a newly formed studio made up of people who previously worked at NGD, and we’re happy to have them return to help us in our endeavor to improve and polish Endless Space 2.

There are many more fixes in the pipeline, and some of the ones we are working on aim to resolve some issues with the Umbral Choir and fixing several quests — more information on the next patch will come soon, but until then, you can find a complete overview of today’s patch notes here.

Thank you for your passion as well as your patience.

Stay tuned for more
– SpaceTroll

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