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Race Track BuilderNewsv1.6.7.1
Game update

v1.6.7.1

Race Track Builder · published 27 Jun 2020, 23:44 UTC

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v1.6.7.1
- Change: Drive on Track by pressing Space (was D before but that conflicts with other function).
- Added: Split large Objects by material to form smaller ones in attempt to avoid Assetto Corsa's Max Vert limit of 65536.

v1.6.7.0
- Added: Override naming for AC Export for Objects, String Objects and Walls.
- Improved: Grouping of objects using customised K-means clustering instead of grid based.
- Improved: Grouping of like-material objects that share the same single material to produce more efficient clusters of objects.
- Improved: Better Spherical splaying function in XPacker for tree normals.
- Fixed: Wall shadow casting property not being exported.
- Improved: When adding Objects, there are three group options: 1. Add to currently selected group or default. 2. Add to Named group if it matches on selected objects name. 3. Create new group.
- Added: Option to export by RTB Object Group when exporting to non-AC game.

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Community22 Aug 2026v2.0 PreviewAfter months of work we're getting closer. Here's a preview of things to come. Beta Release should be towards the end of September. Thanks to those that are helping me to test the features and of course for all the suggestions. 🙏Major update17 Aug 2026v1.9.5.1 RELEASEDv1.9.5.1 General: - Added: Dynamic loading of textures. Xpacks are no longer copied, instead, everything except the Textures are extracted and the textures are loaded from the XPack folder when required. This saves a lot of disk space and loading time. - Added: Shadows and Sky/Sun shader. See menu ""Edit ... RTB Settings"" for options. - Added: Overview fly mode circles around your Venue. Press…Community16 Jul 2026Richard Burns Rally SupportTook me a while to get there. Track Generation and support for Richard Burns Rally is coming in v2.0!