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StormgateNewsPTR Update 2026-01-21
Game update

PTR Update 2026-01-21

Stormgate · published 21 Jan 2026, 16:58 UTC · build 21588867

All newsPlayers around this dateRead on Steam

PTR 2026-01-20 Update

  • Hornet has an enhanced anti-air attack FX and new SFX to better represent the fact that it is more powerful than its ground attack.

  • Added some idle and work animations for celestial structures. We're in the process of iterating through these to add visual interest and polish.

  • Increased emissive values on Celestial structure materials.

  • Therium generators have been increased in size from 2x2 to 3x3, and had adjustments to their selection volume. Hopefully this makes it easier and more intuitive to simply right-click the center of a patch, and workers will find their own nodes.

  • Fixed an issue preventing AI opponents from recognizing expansions correctly. Vokurka, for example, was rarely expanding.

    • AI should now use pathing distance when considering a location for expanding their base. Previously, they would use straight, as-the-crow-flies distances when looking for an expansion location, leading to scenarios on some maps where AI would expand to an awkward base, or fail to expand at all. Now, AI should expand to the next closest pathable base.

Bug Fixes

  • Fixed an issue where many custom maps were referencing the wrong, darker, lighting preset. Overall the correct preset is brighter at night, brighter in the shadowed areas, and more consistent across maps.

  • ToggleInGameUI cheat now hides all of the replay UI as well.

  • Fixed some bugs with Dominari's Death Mark.

  • Hexen Venom Trap no longer targets air units.

  • Hexen Venom trap no longer triggers on buildings

  • Dominari: Chaos mark now properly applies after Pandemonium damage impact

  • Updated some tooltips.

Map Updates for Stormwatch and Short Circuit.

More from Stormgate

Other announcements

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In-game event1 May 2026Transitioning Offline, with QOL and Performance improvementsHi all, this update is a bit of a mixed bag with our transition away from live service and some nice QOL & game updates from the community team. Offline Transition As a first step towards de-coupling from Stormgate's existing server infrastructure, this patch disables live service Versus and Co-op modes, and adds offline support to the Campaign, AI Skrimish, and Custom game modes to prepare for…Game update3 Apr 2026PTR Update 04/03/2026Over the past two weeks, there have been some experimental and incremental PTR updates. Playable in today's patch, these are the recent highlights: · Performance/FPS has been improved by about 30%. · We've optimized some expensive systems that were scaling poorly with large unit counts, and are better limiting updates from off-screen components and calculations. So FPS better reflects what's ac…Game update6 Mar 2026Hotfix 2026-03-06 - Ladder Rankings Reset!To coincide with the community update, we have started a new ranking season, so ladder rankings have been reset for 1v1 & 2v2. Who will rise to the top in each faction? Refreshed 1v1 leaderboards can be viewed on Untapped: This hot fix also addresses: Fixed a balance-breaking bug that made Celestial's zenith scan cost zero energy. Added a match countdown for 2v2 matches. Fixed a visual issue wi…