Hi all, first of all, Happy 2026! Naya and I have been working really hard on many aspects of the game, including combat, the new Otus tower game mode, Biomes rework, tons of new mutations and much, much more. The last 2 years of production have been focused on finding the identity and design of CRETE.
2026 is going to be the year of 3 things: - Polishing to oblivion until everything doesn't feel good, but feels freaking amazing.
- Adding a huge amount of content until the main campaign has a first version. a.k.a: Biomes, Enemies and bosses non-stop.
- Moving from Alpha to Beta.