Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The Last ArchwingNewsThe Last Archwing Major Update! V1.1.0
Major update

The Last Archwing Major Update! V1.1.0

The Last Archwing · published 1 Jun 2020, 23:58 UTC

All newsPlayers around this dateRead on Steam

Major Update - V1.1.0!

One new fully voiced level featuring destructible asteroids! The new level is inserted where Level 4 used to be.

One new boss - the Missile Destroyer! You'll face it in Level 4, and later on as a mini-boss in some levels.

Four new enemies!

  1. Kamikaze - Pursues the player while firing, tries to ram into player. Small fighter.
  2. Broadside Corvette - Moves horizontally or vertically on the screen firing from its sides.
  3. Minigun Corvette - Rapidly fires lasers at the player, followed by a short cooldown.
  4. Shotgun Frigate - Fires a burst of heavy lasers at the player, lots of health.

Full list of update details below!

  • Barrel roll now shows an animation to show that the player is invulnerable.
  • Rainbow capsule now has an animation to visually show that the effects are active (faster firing and invulnerability), the effect then starts to blink just before the time runs out.
  • Super Death Wave now reflects shots back at enemies. These shots will damage them.
  • If a player barrel roll's and touches a screen edge, the roll will end and the player will regain control of their ship, but the invincibility will continue at its normal length.
  • All game levels have been adjusted to include the new enemies and the game has been re-balanced to accommodate the new enemies.
  • Re-recorded dialogue for end of level 2, as it was far too verbose before. The scene plays out at a much faster pace now.
  • Enemy movement and spawning has been altered to provide much greater variety. Ships now spawn in a greater variety of locations on the screen. New formations have been created for groups of ships. New movement types have been added to existing ships so they have more maneuvering options.
  • Replaced the music of level 3 with a new song. Level 4 also has a unique track as well.
  • Added subtext to Upgrade menu to help explain what each category does.
  • Rainbow capsules can no longer drop during a boss fight.
  • Reduced the amount of increased fire rate when picking up a rainbow capsule, the rate is faster at lower difficulties
  • Rainbow capsules now also give you an extra shot, like the orange capsule does.
  • Drastically decreased the difficulty of The Wizard's Battleship.
  • Lowered Super Laser turret health on Red Destroyer (in level 10, previously level 9).
  • Lowered collision damage in casual mode by 20%.
  • Fixed various typos in dialogue text and cut a few lines of dialogue.
  • Fixed a bug where some Battleship turrets were too high, and couldn't actually hit the player
  • Fixed a bug where your super meter would reset to 0 when starting a new level.
More from The Last Archwing

Other announcements

All news
Game update15 Aug 2023Patch: Input FixPatched build v2.1.4 is now live! · Added an adjustment to the input system to fix issues with joystick drift. · Added a small quality of life change, the intro cinematic is now skipped with a single press of the "start" button, instead of requiring the player to hold start for a few seconds to skip.Game update12 Dec 2021Version 1.2.12 Live!Version 1.2.12 is now live! · Fixed a bug where if a player fully completed the game without dying on hardcore mode, their high score would not get posted on the leaderboards.Game update20 Aug 2020Patch 1.2.10 Live!Patch V1.2.10 is live! · A new main menu item "View Leaderboards" has been added! · Hardcore now shows your current score, your previous high score, and let's you know during your run what your current position is with your current score! Now you know exactly how well you're performing against other players during your hardcore runs! · Asteroids have been highly optimized, fixing a minor perfor…