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The RepopulationNewsMarch/April Update: Terrain and Area Optimizations
Community

March/April Update: Terrain and Area Optimizations

The Repopulation · published 8 Apr 2020, 04:03 UTC

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Good evening Community! It is once again time for an update and patch announcement! Testing on the island has been going very well. We’ve recently moved on to a new strategy to reduce some of the heightmap issues on the island. We’ll discuss these more in-depth below. As always we want to extend our thanks to the community and testers for helping us continue our work. With your help, we hope to continue improving the game and your experience.

This has been one heck of a month. We hope that everyone is doing well, healthy and or recovering and most of all, not going completely stir crazy. The most important message I want to give is: Be well and be safe!

Our own two teams have also been affected by the current COVID-19 situation, however, other than some delays and a lot more business work on my end, we are all good, and this month's update will be released. On behalf of both HE and TGS Teams, we want to thank all of you for your support and encouraging messages.

Game Update: 08 April, 2020 @ 10am EST (5 am GMT)

Now, onto March’s update.

This month's update is going to consist of major improvements, most of them planned, but we owe a great deal of thanks to our testers and players. The Island has received a revamp, with several changes to improve performance as well as being flushed out a bit more.
The best thing? Performance!

The best thing we want to report is that we have been able to identify many of the causes of the 02 related crashes with a lot of help from all of you. We hope to have removed 98% of the crashing issues. This work is not done yet and will be ongoing. We still have more work planned:

  • Item system
  • Item database
  • NPC Set up and systems

Found and fixed:

  • Additional shaders that did not belong (unity shaders, max script shaders),
  • Altered default scripts and shaders
  • Deleted default scripts and shaders
  • Missing textures and directories

The above listed helped us remove much of the crashing. Some of these listed also helped contribute to the extremely large heightmap node data file (the terrain nodes).

The changes and fixes to these scripts will also improve mainland performance as well.

THE WHITEBOXES


2020 04 07 Repop update medbay01I first want to thank all the players that were in the game and helped with layout ideas, as well as a few good suggestions and issues. Moving things around in real-time in the game with the players was a lot of fun and those that helped you will see some of those suggestions in this update! Being able to show ideas and changes with the player's input was great and I must give a shoutout to the HeroEngine team. Only on HE could we do this. I really look forward to doing this more in the future with the players!

You will notice that several of our whitboxes have been replaced. New and updated buildings have been added in and the whiteboxes are slowly going away. The layout has also been adjusted slightly. Some of the new buildings you will see still fall in the same scope and style, but give added diversity for the area and the nations.

Read the full article here: https://therepopulation.com/news/updates/game-update-optimizations

Patch Notes Here: https://therepopulation.com/news/patchnotes/a-00-02-41-patch-notes

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