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Cloudpunk - City of GhostsNewsMap Improvements, Performance, Key Bindings
In-game event

Map Improvements, Performance, Key Bindings

Cloudpunk - City of Ghosts · published 4 May 2020, 00:10 UTC

All newsPlayers around this dateRead on Steam

This update is mainly about map and radar improvements. Our long-term vision for the game sees the map as an important feature supporting exploration.

What has changed:

  • Radar and map only show icons of characters and other interactable objects, if that interaction is currently possible.
  • There are now different icons for loot (items that are mainly for selling) and other items that might have a use for the story. Some can be considered in both categories (like Coolant), but these can always be bought from merchants if needed to repair a lift for example.
  • Added a legend to the map for all currently displayed icons.
  • Added labels for the destinations of ascenders (vehicle lifts).
  • Improved zooming and panning the map.

Regarding performance and top-model GPUs like NVIDIA's 2080s running hot, we have introduced an option to limit the frame rate. After performing tests with players from the community (thank you!) limiting the framerate to 60 helps with the overheating and could also prevent crashes.
Please also make sure that in your graphics card control panel under 3D Settings the option "Power Management" is set to "Optimal Power".


You don't need to pull every last bit of performance out of your cards, it's better to keep them running at decent load. In your settings you can create a profile for Cloudpunk with moderate settings.

Furthermore we've been working on some more fixes and improvements.

Other changes:

  • Included some of the post processing effects (of which there are plenty in Cloudpunk) to the quality levels. This includes volumetric lighting, fxaa and a skybox fog blending effect, which is now more detailed in the maximum quality level.
  • Added an option to switch bloom on/off.
  • Fixed a bunch of spelling errors in the dialog lines.
  • Fixed a duplicate dialog with Mala.
  • Added key binding options for Strafe Left/Right for keyboard users. Furthermore the controls menu has been revamped and key binding improved. Tertiary key bindings (i.e. supporting WASD, controller and arrow keys at the same time) have been removed. If you are an arrow key user, bind them. Fixed accidentally binding keys twice that would cause conflicts.
  • Added missing minimap to TV tower.

You are welcome to join our Discord Server for a direct chat with us and other Nivali.

Control out.

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