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Out of SpaceNewsPatch Notes v1.1.1
In-game event

Patch Notes v1.1.1

Out of Space · published 5 Jun 2020, 19:51 UTC

All newsPlayers around this dateRead on Steam

Hi everyone! A reworked difficulty system, a new pizza delivery service and numerous improvements are here to make your time with the game even more enjoyable! Here is what the v1.1.1 patch brings:

REWORKED DIFFICULTY

This game was always meant to be intense and, having many systems to learn, difficult for new players. We’ve said that it is totally ok to fail the first matches until you get the grip of the game and it is not our idea to change that. What we aimed with this rework was to make sure the game responded better to how well the players are doing at any given point of a match while also preventing an infinite cycle of getting a room and losing it again.

Without getting into too much detail in here, it is safe to say that now new players will experience a more fair and well paced match while the hardcore players may find it more challenging and intense. We are also using this system to further reduce the perceived difference in difficulty while playing alone compared to playing with a full party. We really hope you all have a great time with it :D

PIZZA PLANET DELIVERY

How can you have the complete experience of sharing a space apartment with your friends without being able to order a pizza? The short answer is you can’t. That is why we’ve added a delicious pizza at the shop so you and up to three other friends can share in moments of need. Just like in real life, it is not as efficient as cooking, but we all know sometimes you just don’t have the time to cook and having a delivery option is always handy!



IMPROVEMENTS

  • The tutorial is now completely optional and we added a new unlockable as a reward to those that finish it :D
  • Added a new Armchair skin to the game;
  • All the available servers were now added to the settings options and are applicable to any private game! The current list includes Asia, Australia, Canada-East, China, Europe, India, Japan, South Korea, Russia, Russia-East, South America, USA-East and USA-West.
  • Now all steam achievements will be synced with the in game achievements from time to time, to avoid discrepancies;
  • Increased the amount of times some of the information is sent during online matches to reduce disconnections due to package loss;
  • Buckets now have the same priority level as mops when you try to grab them (it is easier to swap between them now because of that);
  • The Pumpkin Garden no longer destroys the item over it when it is deconstructed;
  • The countdown that happens when making a lobby private is now reduced when there is only the host inside the said lobby;
  • Aliens can now push objects away, so they should not get stuck on trash bags or boxes anymore;
  • The Cleaner Bot cannot be picked up by players anymore, since that had little use and caused many accidental grabs;
  • We’ve implemented an improved deadzone on controller analogs to prevent it from turning the player to the wrong side when throwing a Bucket of water;
  • Both Chef and Watering bots will now show the “out of power” balloon until they are fully charged, so players don’t think it is just unresponsive;
  • We now introduce the accessibility mode right after the tutorial, to make sure no one suffers through the difficulty of the game unnecessarily;

BALANCE

  • The adaptive music is now improved and has more possible players (this should be more noticeable at the start of matches);
  • Alien eggs can now spawn both at doors and on the dirty floor at any given time (it was previously limited to one or another, depending on the game state);
  • Flying Aliens were slightly buffed to make their presence more impactful in the game:
    • Some of them may wait a bit before rushing to attack players, making those one-bucket-stuns-all-aliens moves harder to pull off (and more rewarding when you do);
    • Their spits hit a bit harder, from ¼ of the dirtiness limit to ⅓. This does not affect the damage you take when stepping over the goo they spit on the floor.
    • The amount of dirt it spits on the floor was also slightly increased;

  • Doors between a powered room and a corridor can now spawn aliens if it is dirty (having a door like that as the only dirty door is no longer harmless);
  • The Chef Bot no longer takes raw fruits to players when they are hungry, only cooked food and pizza;
  • The Watering Bot will no longer clean something that has just been cleaned by another bot (like three of them cleaning the same shaft) This was causing a severe drop in performance and had to be postponed to a hotfix or to the next patch;
  • Both the Chef Bot and the Watering Bot will no longer go charge until they have not holding any items;
  • Both the Chef Bot and the Watering Bot now have more energy to spend before having to recharge;
  • The bandwidth cost of having too many aliens on screen during an online match is now split between all players in an attempt to make the game lighter on the host’s connection;
  • Aliens no longer destroy buckets that are over sinks when they attack the sink itself;
  • The challenge “item madness” has now a reduced chance of spawning batteries and a higher chance of spawning aliens (we thought it was helping players too much);

BUG FIXES

  • Using the bucket while highly fatigued now properly cleans the floor, even if the player falls asleep at the moment they throw the water;
  • Fixed a bug that set the Mixer in an infinite loop of accepting multiple inputs but never producing any battery;
  • The shop is now automatically closed if the player that is using it “dies” for any reason;
  • Shafts no longer drip goo when it is clean;
  • Buckets can no longer rotate when they are dropped by Watering Bots (only a visual issue);
  • Rooms and corridors no longer get dirty when they go out of the screen (there was yet another thing triggering that);
  • Fixed issue preventing players from inviting others after starting matchmaking and making the lobby private again (they would get a “waiting for server” message);
  • Fixed problem that would show the weekly challenge checkbox for new players instead of properly hiding it until the challenge is unlocked;
  • Spending money on the shop no longer pops unnecessary numbers in the interface of online players (as if it was adjusting the value constantly);
  • The “dirty” effect is now properly displayed on dog beds, Chef and Watering Bots’ bases;
  • Players can no longer pet the dog while holding food;
  • Fixed the “host” key icon showing up for more than one player on lobbyies;
  • Lamp’s hologram no longer taunts the Aliens;


If you want to know more or participate testing features before release, please join us on our official Discord Server .

*As usual, items tagged with were changes based on community reports and feedbacks!

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