Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Command Ops 2 Core GameNews[DevBlog] Khalkhyn-Gol DLC SITREP
Community

[DevBlog] Khalkhyn-Gol DLC SITREP

Command Ops 2 Core Game · published 24 May 2020, 14:03 UTC

All newsPlayers around this dateRead on Steam

It has been a while since we have posted a devblog about the East Front DLC. So now its probably a time to give you some status update, as well as to entertain you a bit in a historical sense.

This particular devblog will be about the development status, and the next one will be about the history.

DLC Development Status


So far we have playtested four scenarios (out of total nine). These are:

  • Azuma's Last Ride (May 28-29th, 1939)
  • Charge of the Light Brigade (July 2-3rd, 1939)
  • Smoking Pyres of Yawata Steelworks (July 3-4th, 1939)
  • Slaughterhouse at Bain-Tsagan (July 2-4th, 1939)


The remaining five scenarios are dedicated to mid-June Japanese attacks and, of course, the Soviet major August offensive.

These scenarios vary in size from brigade-sized to corps-sized. Despite being relatively short (2-3 days only), they offer a decent mix of infantry and combined arms warfare, so I have decided to play through these four extensively before venturing forth into the rest of the DLC.

We have concluded about 50-60 fully automated (AI vs AI) sessions so far, as well as about 20-30 manual (human vs AI) sessions. These playtests offered us some good overview of where we are with the DLC and what our major problems are. Unfortunately, aside of some minor things that were found and fixed, the following new major features were deemed as necessary for new DLC to be released:

  • bridge weight limits;
  • more predictable, more aggressive and focused enemy AI.


Several more features were considered as optional (nice to have) as well, but they are not that much important as these two.

Therefore we had to spend some time implementing these features first, before resuming playtests or creating new scenarios. As we have now some good progress with these features (one is complete and another mostly done) I hope we could resume the playtest soon.

The Future of East Front


Speaking of resuming the playtests, I need to start preparing for the next EF DLC. Normally it takes me between few months and a year to get all the literature, archival documents (if these are available), historical maps etc. Remote working in archives is neither cheap nor quick, so I need some time to prepare.

As we are hopefully amidst of the second half of the Khalkhyn-Gol DLC development now, I'd like to start collecting the data for the next EF one.

I have several candidate battles identified so far, for which I have already collected some preliminary literature, archival documents and maps. I can't tell you who these candidates are, because this would ruin the surprise and also reveal you many potential EF DLCs.

But if you'd like to promote your favourite campaign or even battle, you may let me know in comments. If you happen to name one of my candidates, this would definitely increase their chances to become the next one.

Please also note that I consider Fall Weiß and Winter War to be a part of "East Front" brand, too. Furthermore, some of my "candidate battles" have happened exactly in September 1939 and in Winter 39/40. So please don't limit your suggestions purely to the Soviet-German war.

That's all about the development status, now to the entertainment part.

First Nomonhan Incident


In just four days, it will be another anniversary of First Nomonhan Incident.
May 28th, 1939, starting what seemed to be just another border clash, neither Soviets nor Japanese could imagine it will develop into a full-scale border war in few weeks, where thousands of people will perish, hundreds of tanks and planes will be engaged and destroyed.

Eventually, even the course of Second World War may have been largely influenced by the outcome of that border war. Had Red Army not defeated IJA in Mongolia, the latter would more likely decide to invade Soviet Union in 1941, rather than bomb Pearl-Harbour.

Next devblog which I plan to release on May 27, 2020, will discuss the very first major border encounter between Japanese and Soviet-Mongolian troops happened May 28-29th, 1939. That encounter would eventually lead to the full-scale border war later known as Khalkhyn-Gol (Nomonhan) Border Conflict, while the encounter itself is better known as First Nomonhan Incident nowadays.

We will be using one of our DLC scenarios - "Azuma's Last Ride" - to illustrate this event. In the end, I'd like to give you an impression about this godforsaken theater in general, as well as about the terrain and opposing forces, how they are modeled in the DLC, what level of details and research we put into it etc. I hope this eventually will help you to make the right decision about buying this DLC (or not).

Credits: colorized image made by Klimbim

More from Command Ops 2 Core Game

Other announcements

All news
Game update25 Apr 2024Update Notes for new beta build Apr 25th, 2024Changelist: - Polder layer support added to MapMakerGIS; - new attributes dlat_m and dlon_m are now supported, allowing to shift layers arbitrarily in latitudinal and longitudinal directions, respectively; - minor documentation updates in the sample GIS XML. Steam build ID 14166225.Game update28 Feb 2021Update Notes for new beta build Feb 28th, 2021Changelist: - new MapMakerGIS map generator is added. The new tool allows CmdOps2 map generation via ESRI Shapefiles. We have been using it extensively for our in-house DLC map development. The tool is a command-line utility and it requires a certain level of GIS experience, therefore it is intended primarily for advanced users knowing their way with GIS software and spatial data processing. Mo…Community24 Dec 2020Last beta update this yearLast major beta branch update this year. All the known stability issues (CTD, performance lag spikes etc) have been fixed, also a number of smaller issues were addressed, too (like CO sometimes freezing in Steam, lag spikes etc). Unfortunately, fixing the stalling attack issue is still in progress, Dave is going to finish that after the holidays. So, while the beta is rather stable now, it woul…