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ElementNewsElement v1.1 released!
Game update

Element v1.1 released!

Element · published 10 Mar 2016, 05:36 UTC

All newsPlayers around this dateRead on Steam

We are happy to announce that Element v1.1 'Aurora' is available now!

Thanks for all of your feedback and support. This is a big update and we have been working hard to refine the UI and gameplay, update the content and tech, and streamline the overall experience as we prepare to add more features and content.

Please let us know what you think - leave reviews, start a thread or leave a comment in the discussion forums, or tweet @flightlessnz.

Enjoy.

cheers,

Greg & John
Flightless

Element v1.1 'Aurora' Changes

Game Objectives

  • You are now mining in direct competition with the enemy. To win, simply mine more element than the enemy and destroy them.
    (No more minimum element requirement for each planet.)
  • Any element remaining on the planet when you defeat the enemy is now awarded as a bonus based on the number of mines you have.
    (No more waiting around to mine more element for a higher score after essentially defeating the enemy.)
  • Changed scoring to handle the updated game objectives.
    (Your current scores will be reset but the planets will remain unlocked.)
  • Removed the existing game tutorial - the game introduction and learning curve will be redesigned and added again in a future update.

Refined Game/UI

  • Top-level earth/air/water/fire menu has been removed and is replaced with a resource/attack/defence/missile/repair unit type menu.
    (All menu navigation is now only a speedy single depth.)
  • Fully context-sensitive placement or targeting of units based on the unit type selected.
    (It's awesome. No more slow earth/air/water/fire selection.)
  • Right-hand game graph display has been redesigned to show energy, better element and mine information, more relevant game balance information, and now contains a dedicated game menu/pause button.
  • Defence unit ranges increased to make them more useful.
  • End-game messaging and screens have been updated to reflect the new game objectives.
  • Additional options to quit or retry the current level in the pause menu and on the end-game screen.
  • Improved game controller support to pause/quit the game.

General Updates

  • Main info screens redesigned to describe the updated game objectives and preview all player and enemy units in the game.
  • Tweaked planet menu design to reflect the updated game objectives.
  • All player and enemy unit models updated.
  • All player and enemy world decoration models updated.
  • Updated mothership.
  • Additional credits.

Plumbing

  • Removed old launch dialog. Added new settings screen to manage screen resolutions and window modes.
  • Optimisation and bugfixes.
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