Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Retro RPG Online 2NewsRRO2 - Server Offline for up to 3 months, Episode 2 on it's way.
Major update

RRO2 - Server Offline for up to 3 months, Episode 2 on it's way.

Retro RPG Online 2 · published 4 May 2020, 00:25 UTC

All newsPlayers around this dateRead on Steam

Hello All,

I have some great news and some bad news. I'll start with the good, We are making fairly big changes to the engine to make a new major release called Episode 2. The bad news is that the Server will be offline for up to a month while the changes are being made. We hope that you are patient and can wait it out while I make all the changes for Ep 2. The following changes/features will occur:

1. There will be a complete wipe of characters for this new Episode. You will have to start again as we are making major structural changes to the data layer.

2. The movement will no longer be grid based it will be free movement meaning that you can stop in-between the grid.

3. The battle system will be overhauled. Expect it to play much more like a classic overhead RPG in that it should be more twitch-based and you should be able to dodge attacks, charge your attack, and knock back enemies with powerful attacks.

4. There will be new Equipment. We will have helmets and shields and weapons with diff speeds and damage. Armor and Weapon Sets equipped will give stat bonuses. Gear will have one number rating, you will be able to Enchant them to higher numbers but not past your level.

5. The Maps will be randomly generated and made much much bigger. The map will be huge and the client will load it in grid chunks seamlessly. You will be spawned in a random location, and will have to find a town house to get to the shop NPC's.

6. Where you walk, off-screen we will randomly generate Monsters according to your level, most will be easy to normal with some being difficult, it will scale with your level.

7. The monsters will have power attacks also giving you a chance to get out of the way.

8. We will have allot of dungeons, however they will be developed after Ep 2 most likely to save some time.

9. There will be some GUI Changes to take into account the new content, and make a few improvements so it's a little less clunky looking.

After all that is done, Expect it to be released and the Game Server to be put back Online. We hope that you all join us for Episode 2 I am very excited to it's release and hopefully you all are too. Thanks for reading.

Kind regards,
Joshua Langley.

More from Retro RPG Online 2

Other announcements

All news
In-game event12 Dec 2019DungeonsNow Player Instanced Dungeons, available from Level 20 and ranging from Easy at the bottom Ladder to Very Difficult top ladder in town.