
Another 'aggressive' patch, this time we have a bit of everything, and give some love to the map editor. You may need to restart steam to get the patch.
Patch v1.02
Major features:
- Added 'Highlighting grid coordinates from radio messages on map' (showing event locations) option. This is toggled off for new 'high' realism campaigns.
- Added 'Units becoming understrength/exhausted after missions' option (shown when creating new campaign).
Note: for existing campaigns, you must toggle the above options yourself in the options menu.
Map editor:
- Upload to steam workshop button hidden not clickable until map is saved once
- Added confirmation panel when uploading to steam workshop
- Added more tooltips
- Fixed units sometimes ignoring elevation for path-finding
- Fixed unit controller field not setting properly
- Fixed road shapes not saving properly
- Made default controller for enemy units static AI
- Added highlighting to edit shape button
- Fixed airfields not having visible labels
- Made loading more error proof
Balance:
- Hitler Line: swapped an enemy infantry company with an infantry battalion (it felt wrong this mission is easier than the previous Gustav Line)
- Nerfed artillery blast radius veterancy perks by 50% (they were gosh darned too big!)
Minor:
- Units no longer report losing sight of enemies when panicking or retreating (they're too busy!)
- Royal Regina Rifles unit available for Juno Beach instead of Sicily, Royal 22é Regiment now available for Sicily
- Fixed potential break in Dieppe Raid tutorial
- Fixed rank designations in casualty list
- Fixed a few typos
What's next? A 'straight-line' move command, map editor steam guide and localization improvements
If you're having problems with speech recognition, please refer to this thread: https://steamcommunity.com/app/1011610/discussions/0/2262438048225838980
We're working hard to make the game the best it can be, so good or bad, please leave a review with your thoughts and comments.