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Space GladiatorsNewsUpdate 0.7.2 - New Items, Balancing & Fixes
In-game event

Update 0.7.2 - New Items, Balancing & Fixes

Space Gladiators · published 4 May 2020, 10:21 UTC

All newsPlayers around this dateRead on Steam

Hello,

This week’s been pretty crazy! I got a lot of feedback and I tried to implement most of it in this update. I also added 6 new items, fixed a lot of stuff and did some work on balancing the game.

One big problem that I kept seeing is that a lot of the time you could just facetank all of the enemies and outdamage them once you got a few good items. (namely Strong Bones, Green Energy Ball or a lot of Vampirism, HP and Metal Scraping)

I think I’ve pinpointed the issue: too many invincibility frames after you get hit. It means that enemies could never deal more damage than the amount you recovered - which made it very boring once you got to this point.

It was even worse with Voubi because of the clones that acted basically like an additional Vampirism mechanic. That’s why I’m reducing the iframes by 25% in this update. (you’ll basically take 25% more damage if you facetank everything)

Voubi also got nerfed quite a bit. He’s definitely the hardest character to balance and he was pretty overpowered in version 0.7.1.

Anyway, feel free to check the full changelog below! And as usual, I’m looking forward to hear your thoughts about the changes.

Special thanks to Bestiyo (1), Idiosyncrazy (2), Pielef (3), Moonboi (4), Rogue Justice & friends (5), 2 Lainz (6), Himg (7) and Lyman (8) for their suggestions!

New stuff

  • Dumbbell - defensive ability: Consumes all Energy, +2 Strength per Energy point consumed until you change rooms. (+12 max)
  • Tactician’s Mustache - passive: Reflected trap projectiles deal 50% more damage
  • Trapped Coins - passive: Explode for 10 damage whenever you lose coins
  • Pet Food - passive: +10% pet damage
  • Boxing Glove - passive: Stun enemies for 0.1 seconds the first time you hit them
  • Energy Pickaxe - passive: Recover Energy when you break destructibles

Balancing

  • Invincibility frames after getting hit: 1 second => 0.75 seconds
  • Golden Sword: +10 Strength => +6 Strength, price reduced
  • Leaky Gas: damage reduced
  • Bloody Shield: max Strength given is now +6
  • Throwing Coins: lose 1 coin when you use the ability
  • Void Gun: lasts 3 seconds => 2 seconds
  • Marksman Hat: price reduced
  • Voubi: clones itself every 8 hits => every 10 hits (5)
  • Voubi: clones deal 20% damage => 10% (5)
  • Voubi: invincibility frames are no longer shared with your clones. i.e. When you get hit, your clones don’t get invincibility frames. When one of your clones gets hit, you don’t get invincibility frames.
  • Voubi: his attack projectiles now go through platforms. (8)
  • Armor points: having 1 point of armor does not absorb all damage anymore. i.e. when you have 1 armor and take a hit that deals 2 damage, you now lose 1 armor and 1 HP instead of only 1 armor.
  • Gorillas: improved range
  • Spawners: no longer get their spawning cooldown reset by being stunned and they no longer appear in easy rooms in the “Labs” subzone

Fixes & small tweaks

  • Fixed some typos. (7)
  • Starting gear is now chosen from all unlocked items and not just the items you’ve discovered. (1)
  • Fixed a bug that made you fall out of the screen in some rooms in the Jungle. (6)
  • Fixed a bug that sometimes crashed the game when dying as Voubi. (1)
  • Starting gear is now allowed for the “Minimalist” achievement. (2)
  • Added more effects and particles when your armor gets hit. (3)
  • Fixed a bug where the Heart could escape in some rooms. (4)
  • Clicking on the “B” button with the map open now closes it instead of using your offensive ability. (1)
  • The map also closes automatically when you perform any action except moving.
  • The name of the current zone is now displayed when you open your map. (1)
  • Descriptions of challenges rewards are now displayed in the “Challenges” menu page. (6)
  • Arenas now give experience points.
  • Fixed some glitches in the Big Brains fight that happened when staying in a corner.
  • You now appear transparent while you’re invulnerable.
  • The Wrench no longer consumes Energy if you don’t have enough coins to gain armor.
  • You no longer feel recoil when using the Chipset Overcharge, Wrench, Alien Eyes, Broom and Stunning Device abilities.
  • Fixed issues related to rotated hitboxes. (Robbie’s attacks feel a bit different now because of this)
  • Removed 2 enemies that are currently inaccessible from the catalog.
  • Some item pools have been modified.
  • Fixed a bug where clones could still move when talking to a NPC.
  • Voubi’s clones now throw 2 lava balls instead of 1 when using the Lava Balls offensive ability.
  • Tweaked some rooms.
  • Fixed a bug where the number of pets wasn’t being reset between rooms.
  • Fixed a bug where the Alien Artifact I Speed bonus wasn’t taken into account for items that scale on your Speed.

Cheers!

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