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RatropolisNewsUpdate 1.0.6201 : General Leader Plus mode
In-game event

Update 1.0.6201 : General Leader Plus mode

Ratropolis · published 28 May 2020, 09:04 UTC

All newsPlayers around this dateRead on Steam

Localization

  • Fixed some text misinterpretations

Contents

  • Merchant Leader Plus mode: , , , cards added.
  • Added General Leader Plus mode (with over 80 new cards).

Bug Fixes

  • : Fixed an incorrect card display bug that appears when there is an unlocked card.
  • : Fixed an issue where attack of was having a slow time-sync for Damage calculation.
  • Fixed an issue where some backgrounds were incorrectly displayed in Coastal and Desert map.
  • Fixed a bug that the '-(decrease)' symbol was displayed twice when a Gold reduction effect occurs.
  • : Fixed numeric limit so that Income decrease for each discarded card does not go below 0.
  • Fixed : Given a condition was destroyed and located within its territory uses its ability, other buildings could be built in the place of replacing .
  • : Fixed an issue that Increasing the Max HP for all Walls did not apply to a destroyed(beaten) .
  • Fixed an issue when incoming damage was 0, the text color was displayed in green instead of red.

Gameplay

  • Renewal of over 50 building images.
  • Modified Card: Attack Speed decreased (1s-> 1.5s), ATK increased (2-> 3).
  • Modified Card: Attack Speed decreased (1s-> 1.5s)
  • Modified Card: Attack Speed increased (7.8s-> 3s), ATK decreased (10-> 4).
  • Modified Card: ATK bonus decreased (3->2).
  • Modified Card: Reduced Bounty gain (10-> 8), Reduced Cost (17->10).
  • Modified Card: Increased Basic Gold gain (40-> 80), Decreased Bonus Gold amount (50%-> 30%).
  • Modified and Enemy: ATK decreased (3-> 2).
  • VFX improvement on Attacks.
  • Fixed the enemy to appear more densely in the latter wave.
  • Modified Easy difficulty mode: Enemy appearance time increased (10s->15s), Enemy HP decreased (-20%->-25%).
  • General leader's ability cool-down increased (60s->90s).

UI/UX

  • If a player unlocks a certain leader, it won't trigger an unlock conditions alarm.
  • Visual Update: New visual effect will help notice the increase of attack power, health, and employment time for deployed units.
  • Text Update: Leader's ability level has a different color so that it indicates a temporary increase.
  • , : Player can check and on the game pause if a card is not being played.
  • Added an icon in for enemies to show what map it comes from
  • Increased the size of icons of ally units deployed on the Defense Wall.
  • Added image tool tips for cards that picks new cards so a player can see what card options are available to get.
  • Fixed the system so that a player can see expected Gold income when calling Wave immediately.
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