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Space GladiatorsNewsUpdate 0.7.3 - New Perks
In-game event

Update 0.7.3 - New Perks

Space Gladiators · published 11 May 2020, 12:16 UTC

All newsPlayers around this dateRead on Steam

Hello,

I noticed that the old arena rewards were almost forcing you into a certain specific playstyle. You'd basically find perks giving you a Heart or a Pet every run even if you didn't like playing with these items.

To fix that, this update adds 26 new perks and the ones relative to specific items will now only appear if you already have said items. It means you won’t find perks giving you a free Heart or a free Pet anymore.

Next updates will be less content-heavy and might take more time to go live. I have quite a bit of back-end work to do before I focus on adding new stuff again: performance optimizations, crash fixes, some tricky suggestions to implement, setting up the game for localization etc.

Special thanks to Lyman (1), ElectricLute (2), Babbleplay (3), 2 Lainz (4) and Dreamless (5) for their suggestions!

New stuff

  • Heavy Weights - perk: The Dumbbell can give up to 18 Strength instead of 12
  • Electrified Stun - perk: The Stun Device also deals 10 damage
  • Enhanced Wrench - perk: The Wrench costs 25 coins if you have < 5 Armor
  • Automatic Broom - perk: The Broom activates itself for free every 5 seconds
  • Precision - perk: Basic attacks have 15% chance to deal double damage
  • Adrenaline - perk: +10% damage until you change rooms everytime you get hit (max 50%)
  • Fakir Training - perk: +20% chance to block trap damage
  • Arena Fighter - perk: +20% damage in arenas
  • Insect Killer - perk: Killing critters restores 3x more Energy
  • Angel - perk: Get 1 additional item in Angel Altars
  • Demon Hunter - perk: Get 1 free item in Demonic Altars
  • Leech - perk: Restore 1 HP the first time you hit an enemy every room
  • Treasure Seeker - perk: Chests give 1 additional item
  • Enhanced Gear - perk: Gear you find will have better stat modifiers
  • Addict - perk: Double the effects of future injections
  • Supplying - perk: Get a random Armor before arenas and bosses
  • Protective Potato - perk: +10% chance to block incoming damage
  • Fighting Skills - perk: +20% Attack Speed (3)
  • Sprint Training - perk: +30% Speed
  • Portable Coin Forge - perk: +10 Piggy Bank
  • 6 new perks to unlock

The next 6 perks were previously unlocked by finishing the game in max difficulty with every character and are now unlocked from the beginning.

  • Heroic Aura - perk (Gladiator): +100% Charisma, +20% Negotiation
  • Thorny Weapon - perk (Patato): +1 Strength for every 5 Thorn points you have
  • Auto Repair Bots - perk (Robbie): Set your Armor to 3 if you spawn in a room with < 3 Armor
  • Chest Day - perk (Babouk): You can have 1 additional Max HP
  • Mutation - perk (Voubi): Your clones deal 50% more damage (1)
  • Soul Drain - perk (Butcher): Killing an enemy restores 3 Energy (once per room)

Balancing

  • Climbing Skills is now a Trait and no longer gives Speed.
  • Mutation: +25% Clone Damage => +50%
  • Scientist Altar: you can now choose between 3 injections instead of 4
  • Soul Drain: once per room

Fixes & small tweaks

  • Arena rewards relating to a specific item will only appear if you have that item. (i.e. Strong Heart will only appear if you have a Heart, Pet Master if you have a pet etc.)
  • Fixed Voubi’s description in the inventory. (1)
  • Fixed a bug where Voubi’s clones activated some spike traps. (5)
  • Coins now go through platforms when attracted by the player. (2)
  • Armors can no longer give Thorns as modifiers. (4)
  • Fixed a bug where the Throwing Spear could almost stop in the air if it went through too many enemies.
  • Fixed some typos.
  • Critters now also restore Energy in the rooms that introduce zones.
  • Fixed a bug where clones were dealing too much damage with Yellow Energy Balls.
  • The “Extra Batteries” perk has been changed to “Stun Bullets”.
  • Fixed some alignment issues in the inventory screen.
  • Energy Absorption renamed to Soul Drain.

Cheers!

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