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A.N.N.ENewsA.N.N.E dev update April 2nd
Community

A.N.N.E dev update April 2nd

A.N.N.E · published 2 Apr 2020, 23:16 UTC

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Hello everyone,

Mo here.

What a crazy situation we all got ourselves into. I hope that you have all managed to stay away from this bad virus situation. On our end so far so "good" (for the moment) all relatives are well but there are quite a few cases in our city so we try to stay frosty. Nick works from home testing and answering your questions on Discord and Steam. If you think you have lost your save games they are just in a different folder (apparently Inc. was added in the company name and it changed the installation folder.

The current situation has made it hard to put extra hours on the game (kids being at home) and also Nick can not really be hands on with fixing bugs but still the pace has been pretty decent and i am still confident that I will be able to have the end game ready for May 20 (minus maybe some secret stuff...). I will keep on patching and improving past that point (due to the sheer size of the game and all the things i really want to fix and polish still).

That being said we have fixed some major bugs since the last update and we also added lots of additional icons on the map now showing arcades, rusty doors and everything else interactive that should be displayed. It helps a lot.

I just finished polishing Area 4 and I am going back to Area 5 and the end game stuff: level design polish, bosses polish and fixes. I still have some player and ship weapon bullets and abilities to polish and other small bugs and tweaks so there will be updates and improvements past May 20.

Thank you for your patience and stay safe.

Mo

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