Homebrew now calculates ambient pressure, and uses these calculations for parts!
This affects the performance of wings, props, jet engines, ramjets, and internal combustion engines.
Rockets, Solid Fuel Rockets, and Electric Motors remain unaffected by these changes.
The shock-cone effect also takes the altitude and pressure in mind, making it less visible with altitude, and removing it entirely apart from trans-sonic, and hyper-sonic speed regions.
Along with that, all engines now consider wind-speed in their thrust calculations as well!
There's also some visual changes because of this! You can now see the atmosphere 'thinning' out with altitude.
You can see the result below. (click on it for a better preview, and bug Steam to add Webm support!)

We've also added a new way to spawn in world and user assets, Smooth Spawning.
This will make it a bit slower to spawn everything in but, should decrease the amount of stuttering that could occur during spawning of assets. (This only applies to assets that were already spawned asynchronously, so spawning a vehicle locally will still try to spawn it in a single frame. Just to be ready as soon as possible!)
Changes
(Many thanks to @ImSimplyAnna for helping out quite a bit with this update! We owe you one)
As always, we'll keep our eyes open on Steam, DISCORD and our other channels.
DREAM - BUILD - ENJOY

Copybugpaste Team
Version 15.1 - 637215215458562798