Hey everybody, we are really glad you are all enjoying Labyrinth. We just wanted to let everyone know that version 0.7.2 is now live; these are the patch notes for the update:
- Revamped Jihadist Operations Tutorial (Work In Progress)
- Opium is no longer removed from the game after the event is resolved
- Fixed cases where multiple instances of the same event marker were incorrectly put into play
- Fixed Israel being affected by Posture Test from an Unblocked Plot
- Fixed Leak to only block the event from the selected event marker
- Fixed Saleh event to always set Yemen to Ally
- Fixed Hariri Killed event to not affect Governance in Syria if already at Islamist Rule
- Fixed NATO to remove event marker and troops when used in Deploy Operation
- Fixed Operations Overlay to properly appear when loading into a game with partially completed operation
- Fixed display of NATO and SADR tokens when reloading a game or undoing an action
- Reserves Operation can no longer be selected with a 3 OPS card
- Fixed First Plot to be consumed by Plot Operation with any event card (not just US associated event)
- Fixed server synchronization issue when playing WMD event (HEU, Loose Nuke, Kazakh Strain)
- Fixed rare crash when US player initiates Reassessment
- Jihadist Bot will treat Regional Al-Qaeda event as unplayable if there are no cells on the Funding Track
- Jihadist Bot will no longer enter Radicalization when resolving Jihadist Videos, Clean Operatives, or Schengen Visas
- Fixed NATO/NEST token
- Added Next Game button
- Fixed Log and Magnify Card sorting order
- Added new images to Rulebook sections
- Updated Rulebook accent text
- Standardized dice pips
- Updated Game Cell for better current player visibility
- Added Player Ratings result popup after Victory popup for online play
- Reworked forfeit state of Opponent for better visibility
- Added online timer and warning state for low time remaining in online play
- Moved Log button and reworked Log popup
- Reworked Chat button and new chat indicator various card fixes
- Added the "Next Game" button
- Added a new sidebar for displaying the resolution of unblocked Plots
- Fixed an issue where the troop banner was displaying incorrectly on the disrupt overlay
- Changed Disrupt Prestige bonus/Cadre banner to not appear until event is complete
- Fixed display issues in the Friend list when viewing a friend who has not played Labyrinth
- Fixed an issue with the initial state of the Display Bot Output button on the game log