
Hi everyone!
Another productive week for Project: C.E.L.L. We’ve added new music, introduced a bunch of new protein and lipid types, overhauled the skill tree, optimized the game.
Here’s what we’ve been working on.
Our musician finished four new tracks this week.
The soundtrack is continuing to grow alongside the rest of the game.
We’ve added three new protein types.
All three are built around different laser-based mechanics.
Proteins are meant to be more active than glucose, so these new variants push that part of the game further.
They also gave us an excuse to put more lasers on screen, which was obviously very important.
We’ve added seven new lipid types.
Lipids are essentially our explosive nutrient category, with each type creating a different kind of area effect or chain reaction.
The new variants range from relatively normal explosives all the way up to napalm and nuclear bombs.
Somewhere during development, “is this too much?” stopped being a useful question.
We have given the skill tree another major overhaul.
The layout is cleaner and the different progression paths are much easier to follow.
We’ve improved how upgrades connect to each other and how clearly each branch communicates its purpose.
We’re continuing to focus on giving players actual build choices instead of forcing everyone through the same linear upgrade path.
We’ve completed another large optimization pass across the game.
This has become increasingly important as we add more nutrients, projectiles, lasers, explosions and effects happening simultaneously.
We’ve reduced the cost of several systems and improved performance during heavier sections of gameplay.
Optimization is unfortunately one of those things that can take lots of time and produce the least exciting screenshot imaginable.
We’re continuing to polish everything and bring the different parts of Project: C.E.L.L. closer together.
There’s still plenty left to do, but every week the game is looking and feeling more like the version we originally had in our heads.
If you haven’t already, please add Project: C.E.L.L. to your Steam Wishlist. It helps the project grow, and yes, we still check that number more often than we probably should.
Thank you for following the project. See you next week!
— Under Stair Games