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Uptime: A Cloud Provider SimNewsPatch Notes · v0.1.41 (Early Access)
Game update

Patch Notes · v0.1.41 (Early Access)

Uptime: A Cloud Provider Sim · published 17 Aug 2026, 08:06 UTC

All newsPlayers around this dateRead on Steam

An attack can no longer arrive faster than your internet line. Loading a save stops paying quest rewards you already collected, and saves damaged by the resize bug heal themselves.

Fixed

Quests

  • Loading a save no longer pays quest rewards again. Every reload re-completed the milestones you had already cleared and granted their cash a second time. Hard mode was hit hardest.

Codex

  • Gear your scenario starts you with is in the codex. Equipment a scenario pre-builds, like the garage internet box, never unlocked its entry, because nothing was ever delivered or unboxed to notice.

Security

  • An attack cannot arrive faster than your internet line. A 12 Gbps flood on a 1 Gbps line was delivered in full, and your firewall reported absorbing bandwidth that could not exist.
  • The attack readout works at garage scale. It counted whole gigabits, so anything a garage line could carry rounded to zero and read as no attack at all.
  • A small site can raise a DDoS alert. The alert waited for a fixed amount of traffic to leak, which a garage can never reach once a flood is capped at its line.
  • Hard mode's garage is defensible. Its scrub requirement asked for more than the gateway and its add-ons can absorb, because the flood was never bounded by the line it arrived on.

Changed

Security

  • A flood you absorb still costs you. It filled your line on the way in, so scrubbing it cannot hand the bandwidth back. Your servers are protected, your pipe is not.
  • A fifth of your line always gets through. An attack can take at most 80% of a circuit, at every tier, so a flood is sustained pressure rather than an instant blackout.

Notes

  • Load once to heal an over-packed machine. A save from v0.1.39 can hold a server carrying more memory than it physically has. Loading moves the excess onto a machine that fits.
  • Nothing is resized to make it fit. A customer who bought 21 GB keeps 21 GB. If no machine in your fleet can take it, it stays where it is and the log says so.
  • Load once to fill in the codex. Hardware your scenario started you with unlocks on load. Add-only, so nothing you have already unlocked is lost.
  • Quest cash you were paid twice stays paid. There is no way to tell a duplicated reward from an earned one after the fact, so balances are left alone. No further duplicates.
  • Saves work in both directions with v0.1.40. Nothing in the save format changed.
  • Multiplayer needs everyone on v0.1.41. The world update format changed, so a player on an older build cannot join you.
  • API: `active_ddos_gbps` is now `active_ddos_mbps`, in megabits. Renamed rather than rescaled so nothing keeps reading it and gets an answer a thousand times off. The Prometheus metric keeps its name and unit.
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