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Uptime: A Cloud Provider SimNewsPatch Notes · v0.1.35 (Early Access)
Game update

Patch Notes · v0.1.35 (Early Access)

Uptime: A Cloud Provider Sim · published 13 Aug 2026, 19:33 UTC

All newsPlayers around this dateRead on Steam

Crowded datacenters stop stuttering, and servers patched through a patch panel now count as wired and get paid for. Stuck growth requests, object storage dropping out, the mouse not returning, rack prompts and the friends list are fixed too.

Fixed

Performance

  • Crowded datacenters no longer stutter. The hitch that arrived several times a second and got worse the more customers and machines you ran is gone.
  • Big sites leave room to spare. A site with hundreds of customers and thousands of machines now uses about a seventh of each simulation step's budget, instead of nearly all of it.
  • Loading a large save no longer freezes. The first moments after a load took over a second per step, and now take about a tenth of that.

Networking

  • A server patched through a patch panel counts as wired. It reported no uplink, carried no traffic on its switch port and earned nothing, however many panels sat between it and the switch.
  • A cross-connected server reads the speed it actually gets. The run negotiates the slower of the network card and the far switch port, instead of falling back to the card's own rating.

Customers

  • Growth requests you cannot approve no longer appear. A database already running a primary and a replica had nowhere to put more, so refusing the ask only brought it back.
  • Object storage customers stop dropping to unprovisioned for a few seconds. A bucket that had outgrown what your fleet could hold was torn down instead of kept at the size it had.
  • Growing buckets stay on the hosts they are already on. Storage was re-placed across the fleet every hour as a bucket grew, so shards moved between machines for no reason.

Racks

  • The install prompt clears once the rack is down. The reminder to install a rack stayed on screen after you placed one, and only went when you looked at something else.
  • You pick the crate you are looking at, not the bottom of the pile. Stacked boxes were judged on floor position alone, so the same one won however high you aimed.

Controls

  • The mouse is released when you switch away from the game. Pressing Windows or clicking another app freed the cursor for a frame and then took it straight back.

Multiplayer

  • The friends list opens in the middle of the screen. It sat off the top-left corner with most of it cut off, and the menu behind it was left undimmed.

Notes

  • Multiplayer works with v0.1.34. The wire format did not change this release.
  • Saves work in both directions with v0.1.34. Nothing in the save format changed.
  • Host uplinks now report panel-patched links. A server cross-connected through a patch panel returned an empty uplink list over the API. It returns the real link and its switch port now.
More from Uptime: A Cloud Provider Sim

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