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VConnectNewsPatch 0.8.28
Game update

Patch 0.8.28

VConnect · published 14 Aug 2026, 13:22 UTC

All newsPlayers around this dateRead on Steam

- Fixed an issue where a Video-Asset would flash a white texture before playing
- Changed the input-method for VTS "Load Item"-Method, so that you can now directly use a Texture-Asset! (now works similarly to Play Sound)
- Changed input method for artmesh selection on "Pin Item"-Node, so that you can now directly select the artmesh, instead of just having a string input

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Game update14 Sep 2026Patch 0.8.41Reworked the Vtube Studio animate parameter system, so that animations that run at the same time don't overlap or queue themselves up, but instead cancel an already running animation, which especially improves the behavior that got created by importing from TITSGame update11 Sep 2026Hotfix 0.8.40 - Requires new Twitch Authentication!Fixed Cooldown-Node not accurately showing the current data of a cooldown and isntead outputting a cached value · Fixed an issue where you couldn't connect to the VTube Studio beta-branch · Fixed an issue where creating shoutouts didn't work due to missing twitch permissions in the access-token (this change requires a new Twitch authentication on start-up)Game update6 Sep 2026Patch 0.8.39- Added Switch-Node, can be used instead of having to chain multiple if-nodes. It's also the first "dynamic growth node", which grows its input AND output ports based on connections - Added a "Get Auto Spawn Position"-Node, which outputs a position based on the same algorithm that governs "Is Auto Spawn" in "Spawn Item Node". Where it will output a position near the screen edge far away from th…