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Mandate OrderNewsMandate Order Update Notes 2026/08/14
Game update

Mandate Order Update Notes 2026/08/14

Mandate Order · published 14 Aug 2026, 10:59 UTC

All newsPlayers around this dateRead on Steam

【Game Optimization】
1. Added a reminder that beast corpses and beast-nest ruins need to be picked up in batches.
2. Added a new recipe for the slaughterhouse: 1 Hunted Prey yields 1 Meat + 1 Hide + 1 Sinew (can be boosted again by Retainer).
3. Added a prompt that appears when trading: if the value of your goods exceeds the other party's, it shows when you click to trade.
4. Added lead-time calculation for archers to prevent them from missing moving enemies. (Other ranged units such as the Mobile Trebuchet use different mechanics, and similar optimizations are expected next Monday.)
5. Added an exit-editing prompt when modifying shortcut keys in the settings menu.
6. Optimized an issue where, when the mouse scrolls the screen edges during construction, the diagonal, downward, and right directions could be blocked by part of the UI, preventing scrolling.
7. Optimized the key-prompt UI size to make it more conspicuous.
8. Optimized the time-speed setting UI size to make it more conspicuous.

【Bug Fixes】
1. Fixed an issue that may cause crashes during combat in some cases.
2. Fixed an issue that may cause the building panel to crash in some cases.
3. Fixed an issue where the item statistics interface might flicker when it pops up.
4. Fixed an issue where Laborers were repeatedly assigned tasks in some cases, causing them to get stuck when heading to a built Wall.
5. Fixed an issue where, when approaching the minimap, the building bar at the bottom would disappear and middle-click rotation would take effect.
6. Fixed an issue where the texture of a newly built road did not apply correctly after upgrading to Stone Slab Road.
7. Fixed an issue where part of the model could be lost when rammed-earth walls connect to a mountain in some cases.
8. Fixed an issue where Notables were not counted in related achievement statistics.
9. Fixed an issue where the total length display might keep jumping while building roads.
10. Fixed an issue where farmland could be changed to Fallow after it had already been sown.
11. Fixed an issue where snapping points would appear when building roads near beast nests and beast corpses.
12. Fixed an issue where the minimap lacked well-related display.
13. Fixed a large number of typos and inconsistent names for items and buildings.
14. Fixed an issue with the strange white-circle model in parts of the Medicinal Herbs Grove.
15. Fixed an issue with the abnormal display of the station's buff range in view mode.

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Community11 Sep 2026Upcoming Content PreviewIn-game event10 Sep 20262026/09/10 Patch NotesSYSTEM OPTIMIZATION 1. Added an option to preserve the camera pitch and distance when jumping the camera. 2. Fixed an issue where Workers would remain idle after the number of trees in the Forestry Site's planting area reached the limit (300 trees). INTERACTION 1. Fixed an incorrect background image on the View Mode button. 2. Fixed an incorrect minimap icon for the Guillotine. 3. Fixed missing…Game update10 Sep 20262026/09/10 Patch NotesSYSTEM OPTIMIZATION 1. Added an option to preserve the camera pitch and distance when jumping the camera. 2. Fixed an issue where Workers would remain idle after the number of trees in the Forestry Site's planting area reached the limit (300 trees). INTERACTION 1. Fixed an incorrect background image on the View Mode button. 2. Fixed an incorrect minimap icon for the Guillotine. 3. Fixed missing…