Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
RatropolisNewsUpdate 1.0.5101: New Predators
In-game event

Update 1.0.5101: New Predators

Ratropolis · published 19 Mar 2020, 09:59 UTC

All newsPlayers around this dateRead on Steam

Contents

  • 16 New speices added to the enemy line: , , , , , , , , , , , , , , ,

Bug Fixes

  • Fixed a reward bug: A reward change associated with a card enhancement on a by adviser, card, or an Event, no longer occurs.
  • Fixed a bug that when an enhanced card was used, players occasionally got the .
  • Fixed a bug that the and failed to combo with Labor buildings or Labor cards.
  • Fixed a bug where could not be repaired in a certain situation.
  • Fixed a bug where the cost of random cards sold in shops increased when obtaining adviser.
  • Fixed a bug that the cooldown time was not displayed in the description box during construction.
  • Fixed a bug where was not possible even if a card was acquired after disposing all the cards held
  • Fixed a bug where debuff of "50% of cards to be less drawn" was incorrectly applied when the number of cards held was small.
  • Fixed a a bug where the cost reduction was not applied when cloning a card that received the cost reduction effect of with the card

Gameplay

  • We have increased the following differences in accordance with each region: Number of enemies, and stats.
  • Wave composition change: The enemy appearance has been reorganized in the 11 ~ 30 wave.
  • Stats of all enemies appearing between 11 and 30 waves have been changed.
  • Skill and action effect improvement has been made for enemies.

UI/UX

  • Added a button to move units placed on the inner to the further one at once
  • Added a description tooltip for each region on the map selection screen
  • Glossary image is improved and a new function applied.
  • Card image will not enlarge when the card is dragged to the top of the screen.

We have accomplished the following major update roadmaps scheduled at the release of early access.

1. Add Nightmare Mode (Infinite Mode)
2. Add Shaman leader & cards
3. Add Coastal Maps and Coastal Enemies
4. Add Navigator leaders & cards.
5. Add more elite enemies and bosses.

As we prepared for this update, we took a step back and summarized the path we walked developing the Ratropolis.
There were players satisfied with the game, and also players that were are not.
The feedback returned from many players have shown us what to improve. So, we decided to extend the early access period and to make big changes in the game by accepting player's feedback.

< New Roadmap >


1. Strengthening the characteristics of leaders
  - Create a unique card pool for leaders (over 100 new cards are expected)
  - Create a Leader related unique event
  - Create a Leader-specific adviser

2. Reorganization of advisers
  - Modify Advisers to have stronger influence in the game
  - Add a new adviser
  - Modify military adviser that issues cards

3. Strengthening regional characteristics
  - Add a unique system based on regions
  - Create a unique local event

There are also trivial items that need to be improved, such as polishing / balance / UI, which we plan to improve as we add new contents to the game.

We are very grateful for your feedback and encouragement.
We care about your comments and inspect them throughly, so if you think we are missing a major point or content in the game, please leave a comment.
In addition, we would appreciate it if you spread your fun experience with Ratropolis to friends or families! So that we can receive more opinions.

I would like to thank all of the Ratizens for making Ratropolis together. I think Ratizens and the Cassel games are the same team.
We humbly ask you to look forward to our further development!

More from Ratropolis

Other announcements

All news
Community7 Apr 2025Ratropolis 75% Off – New Release CelebrationHello, Ratizens! It’s been a while since we last greeted you! The new city-building game, Ratopia , which expands on the world of Ratropolis, will be officially released on May 1st ! Ratopia continues the story after Ratropolis, featuring familiar characters returning to action in a new city while preserving the emotional essence of Ratropolis. As a leader, you’ll build your city, manage its ec…Community24 Oct 2023Price change (10.30. Fixed)Dear Leaders of Ratropolis. We recently discovered that the game's price was set based on the 2019 exchange rate. It wouldn't have been an issue if the price was simply low, but we also identified instances where this exchange rate was exploited to unfairly purchase the game through specific countries. Due to this, we have inevitably decided to adjust the game's price to reflect the current exc…Game update28 Dec 2022Update 1.0.7702Bug Fixes · Fixed card that was leaving a card at hand when used after using a card. · Fixed card that was healing . · Fixed card that was square multiplied when used more than 2 times. · Fixed advisor to add in the card bag, not to the hands. · Fixed the leaders' ability text not changing when the leader's gender changed in the Nightmare Mode. · Fixed card that was not affected by card. · Fixe…