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Superfighters DeluxeNewsSuperfighters Deluxe 1.3.5 is out!
Major update

Superfighters Deluxe 1.3.5 is out!

Superfighters Deluxe · published 23 Mar 2020, 18:25 UTC

All newsPlayers around this dateRead on Steam

ScriptAPI:

* Updated Game.GetObjectsByArea(...) to include a second parameter (PhysicsLayer.Active | PhysicsLayer.Background | PhysicsLayer.All) to be able to get objects from the background Box2D world (where FarBg objects and PathNode objects are).
* Added IObject.GetPhysicsLayer() to be able to read if an object is in the Background or Active Physics layer.
* Added CollisionFilter.AbsorbProjectile and RayCastInput.AbsorbProjectile to be able to filter if projectiles are absorbed on hit or not.
* Added float IObjectWeaponItem.DespawnTime, void IObjectWeaponItem.SetDespawnTime(int despawnTimeMs), bool IObjectWeaponItem.Despawning, IObjectWeaponItem.BreakOnDrop, IObjectWeaponItem.SetBreakOnDrop(bool value) to be able to control how items are despawned (with a few exceptions, see the ScriptAPI documentation for details).
* Added IPlayer.InThrowingMode to be able to see if the player has toggled to throwing mode.
* Added IObjectTimerTrigger.ResetTrigger(), IObjectTimerTrigger.StopTimer(), IObjectTimerTrigger.StartTimer(), IObjectTimerTrigger.IsTimerRunning to be able to stop/start/reset timers through code.
* Added IObjectAlternatingTrigger.ResetTrigger() which restarts the trigger at the first item.
* Added IObjectWeaponItem IPlayer.Disarm(WeaponItemType weaponType, Vector2 velocity) to be able to make players drop any weapon at any time.
* Added IPlayer.DealDamage(float damage) to be able to deal "misc/other" damage according to the built in rules for players in the game.
* Added Events.PlayerWeaponAddedActionCallback, Events.PlayerWeaponRemovedActionCallback to be able to listen when items are added or removed from player equipment (for example when a player grabs items, drops items, or throws items, or when a script removes/adds items etc.). See documentation for more details.
* Added IPlayer.GetWeaponMuzzleInfo(..), IPlayer.GetWeaponLazerInfo(..) to get world position and direction from an equipped weapon to be able to read where projectiles should be spawned if you're creating custom projectiles.
* Added Game.WriteToConsole(param object[] message) and Game.WriteToConsoleF(string format, param object[] args) for some quicker formatting.
* Fixed a NullReferenceException when using Game.CreateObject() in ObjectDamageCallback.
* Fixed a bug where LocalStorage and GlobalStorage wouldn't properly save empty arrays, causing them to be read as an array of length 1.
* Fixed a bug where damage from SawBlades and StreetsweeperBlades would count towards TotalMeleeDamageTaken instead of TotalOtherDamageTaken in the IPlayer.Statistics.
* Fixed the default "My Project" label in the documentation to "Superfighters Deluxe".

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Game update9 Sep 2026Superfighters Deluxe 1.6.0.3 is out!💻 Map Making/ScriptAPI · Fixed an issue where exceptions from scripts in the OnPlayerWeaponRemoved/Added events weren't properly handled, causing the game to crash. · Fixed an issue where exceptions from scripts during some AI update events weren't properly handled, causing the game to crash. · Steam Workshop upload dialog is now always on top again. 🛠️ Fixes and Improvements · Fixed an issue…Game update30 Aug 2026Superfighters Deluxe 1.6.0.2 is out!Map Making/ScriptAPI · Optimizations to the Map Editor's properties panel and layer control, and fixed some UI issues related to those controls. Fixes and Improvements · Fixed some issues with the spectating another player camera mode. · Fixed some issues with CameraAreaTrigger not syncing PrimaryTarget, SecondaryTargets and InfoTargets in online games. · Fixed an issue where changing from 16 b…Game update23 Aug 2026Superfighters Deluxe 1.6.0.1 is out!✨ New · Added a 'launch game' option to the Server Tool to make it easier to start the game while running the server tool. 💻 Map Making/ScriptAPI · User Join and Leave event callbacks can now be tested during editor test runs by adding/removing players during the test. · Streetsweepers can now spawn from supply crates solving a long time crash. (We never intended Streetsweepers to spawn this w…