Hey Clickers!
We’ve removed Gilding and replaced it with Ascending. Forced skill tree resets no longer exist. Every world now awards Worldcrumbs the first time it is completed. Worlds are grouped into Star Systems the way they were previously grouped into gilds. Each completed Star System will earn you a Starfire. Starfire can be consumed to ascend, converting your Worldcrumbs into a permanent damage bonus based on the number of Worldcrumbs consumed, and resetting your skill tree and skills. Unlike when gilding, you will keep all the stats you’ve gained from white and yellow nodes and can repurchase them to further increase your stats. Stat values and monster health have been radically adjusted to account for these changes. Generally speaking, you will not gain stats as quickly but monster health grows *much* more slowly than in any previous version of the game.
Functionally everything is ready to play, but we’re still working on the Astral world which will be the final world in a Star System and a star map that will replace the current world selection panel. For now only Cid will be available for the beginning of this experimental but we’ll be working on getting the Wizard ready as soon as possible. Ethereal items also don’t do anything right now, but we’re working on getting that fixed.
Here’s a list of some of the additional changes you’ll find in this patch:
How to participate in the experimental: Restart Steam. Go to Library -> Right click on "Clicker Heroes 2" -> Properties -> Betas. Type "ibackedupmysave" into the beta access code field, click "Check Code". It should unlock "experimental" in the dropdown menu. Choose "experimental" and wait for the update to download
If you experience any bugs, please feel free to post them here or email us at [email protected]