
This was an exciting year for us! With Memorrha our studio released its first title, visited its first Gamescom and experienced the first time such great engagement of a community! Thank you once more for your support!
During the last months we learned a ton and grew together as a studio. Therefore expect more from us in 2020, some big plans are in the works! Stay tuned :)
Or if you already got Memorrha the following improvements are for you:
- optimized many assets for more efficient memory usage
- collider-fix in the last cave area
- the color of the big crystal will now be saved
- fixed a bug that would let the player walk through a rail section under specific conditions
- adjusted Field Of View in the last cinematic
- adjusted the textfield of the starting screen to avoid being cut off in specific resolutions and languages
- adjusted the tutorial-section for plate rotation
- fixed a bug that would cause issues in the projection tutorial under specific conditions
- fixed some UI glitches in the scanner interface
- some bugfixes regarding the railsystem
- fixed a bug that caused unexpected behaviour of the abyss platforms after loading
- fixed a bug that would prevent some achievements from being triggered under specific conditions —> all achievements have been tested and approved again
- further small bugfixes