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Pro Motion NGNewsPro Motion NG 7.2.4
In-game event

Pro Motion NG 7.2.4

Pro Motion NG · published 9 Feb 2020, 08:56 UTC

All newsPlayers around this dateRead on Steam

Changes
Fix: Random crashes when editing tile map based projects.

Fix: When toggling sync mode by key shortcut then brush preview was baked into the image and turned into tiles.

Fix: Mouse wheel not working in full screen mode.

Fix: Connected tile map projects problem when copying tile map projects. If you created a copy of the a tile map project file, e.g. with "Save Copy as" or by copy/paste in the file system then the connected project settings became wrong. The previous project was added as connected project to the new project file copy.

Fix: Invert selection clashed with stencil. When a stencil is active then Selection/Invert Selection inverted the stencil. This raised problems because the stencil might have been used for the initial selection. After that other selection modifications could have been made. When using the invert selection function then now the stencil definition is removed and the selection is inverted as is. To invert the stencil the invert stencil function in the palette editor must be used.

Fix: Brush alignment with single dot painting sometimes not working. The dot space definition was used a minimum distance, even if "Brush Size aligned" is active which sjould always use the brush size.

Fix: Modifying a mask while stencil auto update is enabled did not revert the change. If you had a stencil mask active and "stencil auto update" option enabled then you may not modify the mask, e.g. by drawing with paint mode "selection". If you did then an error was displayed but the change was not reverted.

Fix: Sometimes an internal error occurred in palette editor when moving colors. After certain palette operations some function states are updated. Some involve checking if there is data in the clipboard. Opening the clipboard can raise an error. Windows sometimes refuses access to clipboard data randomly (probably due to security checking, virus scanning or something).

Fix: Palette edit allowed even if not all connected tile map projects are loaded.

Fix: Copied tile map projects interfered with each other. If you created a copy of a tile map file then internally a technical project id was copied as well. If you loaded both projects then both used the same id leading to weird effects and even destruction of the projects.

Fix: Brush magic wand cut pickup + undo not working.

Fix: Shade paint modes not working with alpha transparent brushes.

Fix: Some tile set operations always allowed though only valid when sync mode is enabled.

Fix: IFF animation files not loading. A 'Not a valid IFF(Anim5) Animation!' error occurred.

Fix: Pipette + Shift to select a color jumped to move/edit area of the palette window even when you wee currently in contrast/brightness area. Now it stays there.

Fix: Tile drag/drop not working when scrolling with mouse wheel. If you dragged a tile in the tile set and used the mouse wheel to scroll then the drop operation was ignored.

When creating to many new tiles, the operation is directly reverted if the user cancels. When creating too many tiles with a single operation (e.g. fill tool) then the user was asked if he wants to create so many individual tiles. If he says "no" now then the operation is reverted directly instead of letting the user hit undo.

Allow layer merge on brush pick up with tile map projects. This was disabled because merged multi layer tile data can't be placed as tiles. But it can be used as new tiles and it is also useful when not in sync mode, so it's up to the user to do the right thing instead if disabling that function.

Fix: Shortcuts to cycle through tiles not working correctly. If you used Shift + F and Shift + V to cycle through tiles with the brush then two problems appeared: They cycled to wrong direction (next vs. previous). With alpha transparent projects the brush was fully transparent showing no tile.

Fix: Import brush color dialog does not find matches if brush has transparent color. Some more tweaks:
Mark transparent color in project palette.
Auto map transparent brush color to project transparent color.
Display brush color details when hovering on them.

Fix: Color channel bits not considered when importing brush colors.

Fix: Get Brush (from clipboard) + certain functions reset to last pick up brush before applying the function

Fix: Getting 32Bit image data from clipboard can result in loosing colors even if no more that 256 are used

More from Pro Motion NG

Other announcements

All news
Game update16 Feb 2025V8.0.11 releasedSeveral features and fixes... New option to automatically write tile set file when project is saved. Separated menu entries to load a color palette into load from palette and image file. Load from palette now uses the visual palette browser where palette previews can be seen. Added new color palettes and link to lospec.com to load palettes from there. New function to Replace / Swap colors. Can…Game update1 Sep 2024V8.0.10 releasedSeveral features and fixes... Indicator layer for color constraints checks now updates on frame and layer changes. Menu Edit/Rotate and Flip actions now also work on an active transformation. New command for the plugin interface: GETLAYERNAME(idx). New option in preferences to enable/disable paint mode toggle. New option to pipette tool to switch of color edit with double click. Different perfo…Game update12 May 2024V8.0.9 releasedSeveral features and fixes... Showing active file name in taskbar. Added live update while drawing. The following shortcuts can be used while using a tool and live feedback is given: - switching color - swap first/second color - switching color palette rows - switching gradient - switching between gradient colors - flip gradient - change brush size Added "Find Shortcuts" function for Shift + Ct…