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Conglomerate 451NewsUpdate 1.2.0 is now ONLINE!
In-game event

Update 1.2.0 is now ONLINE!

Conglomerate 451 · published 2 Mar 2020, 17:36 UTC

All newsPlayers around this dateRead on Steam

Hey guys,

even after early access we are still at work, improving, balancing and polishing the game. No rest for the wicked ;)

No need for drawn-out speeches, let's get straight to the patch notes.

Changelog 1.2.0

BALANCING:

  • Now the enemies "body" location hasn't a bonus/malus
  • Now the enemies "head" location is harder to hit, but hitting it provides more effects


The weapons in the list are changed:

  • Boomer - Heavy Gun: Range is now 12 meters, instead of 9
  • Extinction - Techno Sword: Range is now 7 meters, instead of 6
  • Euphoria - Blades: Range is now 9 meters, instead of 6


The skills in the list are changed:

  • Reinforce: now the skill target is "Squad Member" instead of "Self"
  • Spark: now the skill target is "Squad Member" instead of "Squad"
  • System Check: now the skill target is "Squad Member" instead of "Self"
  • The battery costs of some Plugins are changed
  • Now the hardware skill increase the size of the hotspot area for the SPUs extracting minigame


NEW FEATURES:

  • ADDED the fullscreen borderless option
  • ADDED the option "sell all" in the shops


MAJOR FIXES:

  • Now the Boss Achievements are unlocked in the right order
  • FIXED an issue that regenerated the enemy's SHIELD if the agent had some perks
  • FIXED an issue that kept in the squad's inventory the drugs sold after a mission
  • FIXED an issue that applied the "you squad is too expert" to the corporation boss issue
  • FIXED the wrong data in the "Gives 100% Critical Hit Chance if HP is lower than:" perk


MINOR FIXES:

  • FIXED an issue that kept some texts in the previous language, if the player changed the language in the headquarter option menu
  • FIXED an issue that prevented to change the volume of some SFXs in the game
  • FIXED an issue that prevented to use the scanner in the city
  • FIXED an issue that kept the currency texts RED in the shop
  • Now the mouse icons have the right colors


QUALITY OF LIFE:

  • Now the Mastered Skills have a symbol in their name, to distinguish easily them (the symbol is: ♦)
  • Now in the enemies tooltip, near the active effects (buffs and debuffs) there are the icons, to understand better the source of the effect
  • Now you can change the button assigned to the "Look At" function
  • The combat log is now more compact
  • Now the tooltips are less transparent
  • Improve the color differences between locked and unlocked researches
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