Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
KingSimNewsRelease date change
Announcement

Release date change

KingSim · published 12 Mar 2020, 20:58 UTC

All newsPlayers around this dateRead on Steam

Well, Kings and Queens.

I have some news for you: one is bad and the second one is sort-of-good.

I'll start from the bad news. Due to the reassessment of my capabilities, my general inability to correctly predict the right time needed for completing tasks and the influx of sudden game bugs... I have to postpone the release. Again.

The release is postponed to 05/28/2020.

Each in-game day required me much more effort and time than I thought. I wanted to do everything right (as it seemed to me) gameplay- and story-wise. And it seems that I don’t know how to say “no” to myself when it comes to complex plot twists. And sometimes even the creation of very narrow ingame events which only a handful of players will find it.

The previously taken additional development period of 1 additional month was not just not enough to finish KingSim - it turned out to be incredibly small. Even the sleepless nights behind the monitor with a sound of clicks of the keyboard and mouse did not save from this problem. This error I will not repeat the second time.

Whats taking so long? Well, this is where the second news comes in.

I'm not going to move release date anymore. KingSim will not be a game that has grown dust over the years of development, like many other projects that have not come out of the software-making hell for years. The game will be released at 05/28/2020 in whatever state of readiness it will be at that time. Even if it will have bugs or an incomplete story. But (!) in order to prevent this from happening, I intend to set myself a very tight framework. If I won’t have enough time to make a feature by the deadline - it goes under the knife of a feature cut (I will either finish it urgently "as is, even not very fun", or completely refuse the game feature).

To comply with this release date, I made a plan in trello that clearly shows all the tasks I need to complete and all the deadlines. I had a similar plan before, but it turned out to be unrealistic and, as I said, now features will get cut in case of them taking too much time. I’m sharing the plan with you here and I will try to inform you about the completion of each task.

I've given myself two weeks for large tasks (like creation of an ingame day), and a week for smaller tasks (new game mechanics, interfaces). I have 2 months and 2 weeks for everything.

Thank you fellow Lords, Kings and Queens for believing in KingSim and waiting for the release. I hope for your understanding and support, but I understand if you're getting tired of waiting and will stop supporting KingSim patreon page.

More from KingSim

Other announcements

All news
Game update29 Mar 2025Bug fix 2.17- Fixed a bug where it was impossible to continue the dialogue with the Great Shepherd if the player became friends with the necromancer and killed the monk.Game update16 Sep 2024Patch v2.16Fixed: - Death and Achievement №27 broken (not achievable) - Text about marriage and relationship with the queen at the endgame screen mixed-up (good relationship was shown as bad one, and the other way around)Game update15 Apr 2024All Achievements Fix- "Legend" Achievement Fixed