Well, Kings and Queens.
I have some news for you: one is bad and the second one is sort-of-good.
I'll start from the bad news. Due to the reassessment of my capabilities, my general inability to correctly predict the right time needed for completing tasks and the influx of sudden game bugs... I have to postpone the release. Again.
The release is postponed to 05/28/2020.
Each in-game day required me much more effort and time than I thought. I wanted to do everything right (as it seemed to me) gameplay- and story-wise. And it seems that I don’t know how to say “no” to myself when it comes to complex plot twists. And sometimes even the creation of very narrow ingame events which only a handful of players will find it.
The previously taken additional development period of 1 additional month was not just not enough to finish KingSim - it turned out to be incredibly small. Even the sleepless nights behind the monitor with a sound of clicks of the keyboard and mouse did not save from this problem. This error I will not repeat the second time.
Whats taking so long? Well, this is where the second news comes in.
I'm not going to move release date anymore. KingSim will not be a game that has grown dust over the years of development, like many other projects that have not come out of the software-making hell for years. The game will be released at 05/28/2020 in whatever state of readiness it will be at that time. Even if it will have bugs or an incomplete story. But (!) in order to prevent this from happening, I intend to set myself a very tight framework. If I won’t have enough time to make a feature by the deadline - it goes under the knife of a feature cut (I will either finish it urgently "as is, even not very fun", or completely refuse the game feature).
To comply with this release date, I made a plan in trello that clearly shows all the tasks I need to complete and all the deadlines. I had a similar plan before, but it turned out to be unrealistic and, as I said, now features will get cut in case of them taking too much time. I’m sharing the plan with you here and I will try to inform you about the completion of each task.

I've given myself two weeks for large tasks (like creation of an ingame day), and a week for smaller tasks (new game mechanics, interfaces). I have 2 months and 2 weeks for everything.
Thank you fellow Lords, Kings and Queens for believing in KingSim and waiting for the release. I hope for your understanding and support, but I understand if you're getting tired of waiting and will stop supporting KingSim patreon page.