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MGCM Combat Edition - DLC char : NymphNewsMGCMCE Ver 3.20 Update Notification
In-game event

MGCMCE Ver 3.20 Update Notification

MGCM Combat Edition - DLC char : Nymph · published 4 Mar 2026, 16:17 UTC · build 22197465

All newsPlayers around this dateRead on Steam

@All
- Fixed an issue where the cheering continued if the gauge reached 300% when defeating the opponent.
- Changed effects and text to display when a Break Fall is successful. Also, adjusted the Break Fall motion. This fixes an issue where the difference between a Break Fall and a normal get-up was difficult to understand in some situations.
- Added a new character, Vivian.

@Saeira
- Reduced the overall sound effects when buffs are applied.

@Kokoa
- Reduced the overall sound effects when buffs are applied.
- Holy Thrust: Changed overall recovery time from 50 frames to 40 frames. Changed attack level to the equivalent of a C attack.
- Holy Shot A: Removed the consecutive hit limit from normal attacks only for Holy Thrust.
- Holy Wave B: Expanded the attack box forward. Expanded the hurt box forward.

@Akisa
- Reduced the overall sound effects when buffs are applied.
- Far 5A: Damage changed from 15*3 to 30+20+20.

@Ao
- Some sound effects have been reduced in volume.

@Aka
- Reduced the overall sound effects when buffs are applied.

@Eriza
- Reduced the overall sound effects when buffs are applied.
- Far 5A: Damage changed from 15*2 to 30*2.
- Chain Lightning A: Added a one-hit limit during combos. Speeded up the timing of flower stock consumption. Turn gain cannot be canceled.
- Chain Lightning B: Added a one-hit limit during combos. Speeded up the timing of flower stock consumption.

@Riri
- Overall sound effects when absorbing gauge have been reduced in volume.
- Fixed an issue where the dialogue displayed incorrectly during the story intro against Kamisaman.
- Adjusted the recognition of simple commands for Overtake and Drive Bullet.
- Far 5A: Damage changed from 20*2 to 30*2.
- Overtake: Changed so that attacks of magic skill or higher can hit even during the hit limit of the second hit's knockout state.

@Hanabi
- Reduced the overall sound effects when buffs are applied.

@Marianne
- Reduced the overall sound effects when buffs are applied.
- Light Wave: Fixed an issue where the simple command would not activate unless the charge was established.

@Luxuria
- Reduced the sound effect of blood splatter.
- Auto Rush Combo B: Fixed an issue where the True Vampire Ancestor effect would appear even when blocked.
- Far 5B: Increased overall recovery time from 48 frames to 50 frames.
- Far 5BB: Changed to slide down. Turn gain cancelation is no longer possible.
- Bloody Rose: Increased the duration of the projectile that occurs upon ground contact from 8 frames to 16 frames.
- True Vampire Ancestor: Made the overall recovery time after a successful throw completely invincible.
- Magi True Vampire Ancestor: Made the overall recovery time after a successful throw completely invincible. Health recovery amount increased from 60 to 30.

@Gula
- Reduced the overall sound effects when buffs are applied.
- Various Meat Shots: Now usable on the ground.
- Magi Meat Shot: Fixed an issue where the gauge was being recovered. Now usable on the ground.
- Various Oniku Power!: Changed the shortcut command to 6+X, Y, or Z.

@Invi
- Sound effects when the cool gauge increases have been reduced overall.
- Various Neid Kugel: Fixed an issue where the gauge increase amount was incorrect when the muzzle flash hit.
- Demon Edge (Derivative): Fixed an issue where the gauge does not increase on whiff.
- Demon Edge A: Added a one-hit limit during a combo.
- Sturmwind: Changed so that if a combo has already been hit once, it cannot be activated again until the opponent recovers from a downed state.
- Blitz Granate: Returned the advantageous time on hit from 41 frames to 15 frames.

@Dia
- Reduced the overall sound effects when buffs are applied.

@Ira
- I cheer you up! : Input priority has been changed for the new generation Urban Pop.
- JA: Added a limit on consecutive hits from Demon Edge.
- Demon Magic: Expanded the hurtbox. Attack duration changed from 4F to 14F.
- I doubt your taste: Added a limit of one hit per combo. Added a limit on consecutive hits from Demon Edge.
- Magi Demon Edge: Adjusted the bounce. Reduced landing recovery by 4F.
- Magi Inferno Slash: Reduced total recovery on hit by 1F.

@Sperbia
- Reduced the overall sound effects when buffs are applied.

@Kamisaman
- Reduced the overall sound effects when buffs are applied.

@Hoshina
- 2B: Changed to lift the opponent on ground hits.
- Laplace's Rift: Added as a new move. Command is 3D.
- Rigil Centaur ~Creeping Black Footsteps~: Adjusted the bounce.
- Far B derivative Rigil Centaur ~Creeping Black Footsteps~: The previous version of far BB has been merged into a version specifically for derivatives from far B. The trajectory has been changed. The bounce has been adjusted.
- Starlight: Reduced the sound effect when a projectile is absorbed.
- Shooting Star Mk-I: Reduced the total recovery time on hit by 1 frame.
- Shooting Star Variant: Reduced the total recovery time on hit by 1 frame.
- Lafitte Arrow Mk-II Variant ~Stray Sheep~: Reduced the total recovery time on hit by 12 frames.
- Shooting Star Mk-II Variant ~Heart of Thorns~: Reduced the total recovery time on hit by 2 frames.

@Mao
- Auto Rush Combo A: Changed the route to 5A > Far 5A > Kagura Bell's Echo > Scramble Claws.
- Kagura Bell's Echo: Increased recovery time.
- Sharp Claws B: Increased knockback on block and near walls.
- Sunset: Increased knockback on block and near walls.
- Airborne Sunset: Increased knockback on block and near walls.
- Illusionary Catharsis: Expanded the hitbox forward. Expanded the hurtbox forward.
- Ghost Cat Follow-Up Insurmountable Abyss: Increased recovery time to ensure an advantage when blocked.
- Magi Scramble Claws: Fixed an issue where the opponent's gauge would increase abnormally large when blocked.

@Suguru
- Spearfishing B Follow-Up Landing: Added a limit of one follow-up during a combo. Fixed an issue where ground pull damage limitation were not being applied.

More from MGCM Combat Edition - DLC char : Nymph

Other announcements

All news
Major update16 Jul 2026MGCMCE Ver3.40 Update Notification@General ・We have removed the infinite projectile-canceling property, which had been reported to cause unexpected instant-death incidents during matches, etc. ・Added a new character, "Nymph." ・Added a new stage, "Nymph's Nest." @Iroha ・Backstep: Fixed a bug where the landing animation was not displaying. ・Melt Attack: Adjusted input recognition for rapid button presses to make maintaining the s…Community9 Jun 2026Announcement of participation in Kyushu Game Island 2026We are pleased to announce that MGCMCE will be exhibiting at "Kyushu Game Island 2026," which will be held on June 13th and 14th! We look forward to seeing you at Tenjin Solaria Plaza on Sunday, June 14th! In addition to the Magicami fighting game, you can play many other games, and there will be plenty of other exciting events, including a discussion with prominent figures in the gaming indust…In-game event16 May 2026MGCMCE Ver3.35 Update Notification@Overall Adjustment Policy Previously, most projectile attacks had their hurtboxes extended forward to prevent them from becoming too powerful. However, this resulted in a situation where projectiles were difficult to cancel out, giving an advantage to the first attacker, while still being difficult to lose to melee attacks. This time, when projectiles are fired, the hurtbox in front has been r…