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Poly UniverseNewsUpdate 0.9.0.2
Game update

Update 0.9.0.2

Poly Universe · published 26 Jan 2020, 09:46 UTC

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Hi all-
Version 0.9.0.2 is live, and it fixes a few important problems. For one, the movement speed of your citizens wasn't being initialized until you looked at the world they lived on. So if you loaded a game with multiple planets, Peabs on each planet would be stuck in place until you visited their world.
Also, I've extended the UI for trade missions so that it's possible to see how much cargo is currently onboard a ship, and when it is next scheduled to launch. If a planet is desperately in need of resources it's now also possible to launch a ship ahead of schedule.

Enjoy! The next update should be ready on February 2nd.

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In-game event2 Dec 2021Version 0.9.4.21 is Live! -- Starmap and Interstellar Trade updateThis new update brings a complete overhaul to interplanetary trade: * You can now redirect trade ships to new planets if you decide they'd be more efficient there. Or if, you know, unexpected situations arise that make a planet need a little more help than usual. * Trade routes can now be configured to carry as many types of resources as you like -- but there's still an overall limit on how muc…Game update24 Nov 2021Version 0.9.4.20 is now available in the Experimental Branch.Happy (pre)-Thanksgiving! I've just uploaded v0.9.4.2 to the Experimental branch. It features: * A brand new Galactic Map, which I think is a bit of an improvement over the previous one... * Improvements to Trade - You can now send more than three types of resources between planets, though you're still limited to a fixed number of total items. * Fixed a bug where the screen would zoom in and ou…In-game event22 Jun 2021Update 0.9.3.5Happy... Tuesday? Sorry, I meant to publish this on Sunday, but life got in the way. =) The 0.9.3.5 update is now live! And it introduces a raft of new research projects which will unlock new upgraded versions of the game's buildings. I've also refactored how the game handles narrative events, and fleshed out the writing in the game's objectives and dialogues. Also of note: certain research pro…