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InflictionNewsInfliction Update 2.6
In-game event

Infliction Update 2.6

Infliction · published 23 Dec 2019, 13:31 UTC

All newsPlayers around this dateRead on Steam


I’m happy to announce Infliction update 2.6. This update focuses on Optimization and bug fixes for some hard to find and significant bugs that have been “haunting” the game for some time. I’m also very excited for one of the new features that I always wanted to add but couldn’t find the time.
Without further ado, Infliction update 2.6 contains:

Additions:

  • Added functionality to lamps. This means the AI will interact with lamps just like it does with regular lights
  • Updated lamps with IES lighting profiles for added realism


Bugs:

  • Fixed an issue where spam clicking on a particular door would cause the player to get stuck
  • Fixed an issue where spam clicking on TVs could cause the audio to play while the TV is off
  • Fixed an issue where the player could re-engage the keypad near the start of the game totally bypassing that segment of the game
  • Fixed a bug where the player could become stuck in the police station
  • Fixed a collision bug where if the player crouched and tested the boundaries in the kitchen they could find a secret room through a wall
  • Fixed an issue where two instances of the ghost could exist at once in the cabin
  • Fixed an issue with Crave’s AI where you could rush him and he’d get stuck in an animation loop without attacking the player
  • Fixed a bug where you could trigger the lift and glitch outside of the lift having it leave without you
  • Fixed an instance where the reticle could be removed from the screen
  • Fixed an instance where you could button mash some objects and cause it’s animation to play twice
  • Fixed a translation error where French subtitle states where reversed
  • Fixed an issue that was preventing some options to save correctly


Optimization:

  • Suspended cloth simulation on assets that are not currently being rendered for a significant CPU performance increase from a particular part of the game onward
  • Optimized AI for a minor CPU performance increase


Changes:

  • Changed Caustic Reality logo in splash screen
  • Opening warning and logos will only play when first starting up the game
  • Tweaked the safe tumbler to be more forgiving
  • Added some holiday cheer

Happy holidays and thank you so much for your continued support. I’m working on a major content update so keep an eye out for that. Thanks everyone. Have a safe holiday season and I hope you enjoy the update.

-Clinton

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