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The Orville - Interactive Fan ExperienceNewsThe Orville | Interactive Fan Experience | V1.0.13 Update
Major update

The Orville | Interactive Fan Experience | V1.0.13 Update

The Orville - Interactive Fan Experience · published 4 Mar 2020, 19:30 UTC

All newsPlayers around this dateRead on Steam

We're happy to announce the release of The Orville Interactive Fan Experience version 1.0.13!

With a ton of core foundational changes (most of which you probably won't notice, but we know they're there) that will give us a lot more flexibility when adding cool new features later, and a bunch of fun stuff to check out.

IMPORTANT NOTE: VR support has been removed from the project for the time being. We're a very small team, and supporting both desktop and VR versions has been incredibly troublesome, so for the time being we're removing VR support. We have every intention of bringing this back as and when we have the capability to support it properly.

NEW FEATURES
* Added Quantum Drive! Access it from the navigation console next to the helm.
* Added forward-facing weapons systems to The Orville, controllable via the helm. Fire away!
* Changed the way shuttles launch from the bay, which should cut down on the need to re-paint. Note you cannot launch a shuttle while the ship is in Quantum Drive, and you must return to the bay before the ship can Jump.
* Shuttles are not permitted to fire directly at the Orville. Why would you want to do that?
* Asteroids in the Asteroid Belt space location now explode when hit, which is super pretty. Makes a huge mess though.
* Added a new *spooky* space location. Not for the faint of heart, although we've equipped The Orville with some temporary protections.
* Increased the ship's speed to make hugging the donkey a more loving experience.
* New music cues from the super-talented Patrick!
* Added Space Location images in for each location on the main menu.

ROOM UPDATES
* Mooska's Restaurant is on Deck C-Upper, perfect for some relaxation and a glass of wine, or 5.
* Enlisted Crew Quarters added to Deck C. Suitable for 28 enlisted crew members. Quarters all need customising so they have unique furnishing. Currently all the same.
* Yaphit and his quarters are now available on Deck C-Upper. He'll be sleeping though, and waking him up would just be rude.
* Added a new Power Down/Up button to the bridge for the lights so you can turn the lights off completely.
* You can now toggle shuttlebay door on Session Settings.

GAME MECHANICS UPDATES
* Lighting system completely rebuilt to use dynamic LED lighting rather than baked lighting. This has a performance impact, but gives us a ton of flexibility for future interactivity.
* Improved multiplayer performance.
* Changed the way the interior of the ship interacts with the exterior, eliminating mesh poke-throughs, because no one wants that ugliness.
* All the prop lights in rooms can now be interacted with, and shot. It's the little thing.
* Player view will only now fade in when the room they spawn in has loaded. There still might be quirks in multiplayer, until the client has been assigned their character.
* Project version number now shows in bottom right during play. This is to help us match screenshots to version for bug tracking.

And much more! By more, it's mostly bug fixing, because there are always lots of bugs which keep us busy. We're always excited (well kinda) when we get new bug reports.

please join us on our Discord channel at www.discord.gg/messydesk and let us know what you find. We're very active on there and our Discord members get access to our early Beta builds, long before the final updates go live.

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