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Musashi vs CthulhuNewsWelcome to our Discord Server!
Community

Welcome to our Discord Server!

Musashi vs Cthulhu · published 7 Feb 2020, 22:11 UTC

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Hello people!

It has been almost a month since the release of Musashi vs Cthulhu and we think that it was enough time for people to play the game! So let’s start this Early access community thing!

Please join the discussion on our Discord server: https://discord.gg/TQJ7tvC

We are listing here all the features we will commit on doing during our Early Access. Everything else we commented will depend on getting new players and increasing our community. So, please, help us bring more people to our journey, because we have a lot of ideas for the game and we’d love to see it done!

But, without further delay here’s the list of features, below I’ll post each with a brief explanation of our plans, please join the conversation and let us know your toughts!

Early Access Feature List

1- Combo System

Our plan for combo system is to give bonus points as you get more kills without being hit. We want to avoid multipliers (like Guitar Hero) to make records stay closer to each other.

The main idea (that’s being tested right now) is that, once you are hit or break your combo, you gain a % of the combo value. This % increases as your combos get bigger. This way we can award bigger combos without multiplying score.

2- Score Pop-up

This feature will be done somewhat in proximity with the combo system. It will show the player when they make bonus scores. We are also planning for other kinds of bonus points such as killing enemies quickly.

3 - Mini-Boss (Hound of Tindalos)

Well...this is self-explanatory :). We want to add a new enemy that is tougher than the other enemies and is fought one on one in the middle of the waves.

4- HP+/Stamina

We have some ideas here, but they are mostly under test. This feature is mapped as a way to increase your playtime if you make mistakes too soon. As a way to avoid restarting runs as you get hit on the first few enemies.

5- Random starting place for Musashi

Our scenery is quite big, but probably most players can’t see most of it. With this feature the player will start in other points of the stage, so you can enjoy more of the bg.

6- Enemy Flow Rework

The enemy flow might be rebalanced due to the addition of all these features.

7- A way to navigate through the Leaderboards

When you open the leaderboards, you can only see a handfull of entires. We want to increase options to allow player to see all the leaderboard.

8- Taunt

An experimental feature. We want to add an extra command where Musashi will taunt the enemies to increase his score. It will be a move with high risk, adding a risk/reward move to the game.

9- LeaderBoard Cut

We want players to interact more with other players through the Leaderboards. We wil be adding a message when you surpass another player on the leaderboard. You’ll be able to configure which leaderboard it affects (only friends, daily etc) or to turn it off. Here’s how it will look (still unfinished):



10- Lore and Stats

We will be adding an option on the menu to tell a bit more about the enemies Musashi face and to keep count of some stats. How many times Musashi killed or died from each kind of enemy.

11- Tooltip on Achievement Screen

Everyone now has an Achievement Room, where you can see some gruesome trophies Musashi collects along the way. We want to make it easier to identify what trophy refers to what achievement.

12- Difficulty levels

You are already too good at the game and don’t want to start at the bottom every time? No problem, we will add an option to start the game on faster waves to suit your current skill level.

13- Vfx+

New visual effects! We want to add more awesomeness to the game...let us know your ideas about that! Exploding heads? Slow motion? Let us know what’s your poison.

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