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Bound By BladesNewsDevelopment for Bound By Blades will continue!
Community

Development for Bound By Blades will continue!

Bound By Blades · published 28 Oct 2019, 14:58 UTC

All newsPlayers around this dateRead on Steam

Hey everyone!

I want to announce that despite our KS not being able to reach the funding we need, we will continue development on a smaller scoped version of BBB to release in a shorter time span.

I'll be selling my car to help give our team a little more support to keep us going through release, but the real heroes making this dream a reality is the team. They're all willing to make sacrifices because they believe in working on our game together and thanks to each one of them, Bound By Blades will be released in the end.


So what will Bound By Blades be?

The goal for BBB was always a battle heavy focused game, with lighter elements to help support it. The End game dungeon system was designed to sustain a large amount of replayability while still feeling fresh and fun, similar to great roguelites like Slay the Spire and Rogue Legacy. Our demo fit perfectly as more of the training grounds and proof of concept for our game, and is a good example of what we'll be expanding out with the dungeon system.

For content, our plan is to create the 7 new unique bosses, as well as unique armor sets for each of them. This also means we'll be cutting the larger features like Multiplayer and NPC partners so we can focus directly on content instead and deliver in a shorter time frame.

Our new schedule will take us around 1.5 years to fully develop out and release. We'll be aiming to have most content done in year 1, and then move onto the dungeon system. After that we'll work on revisions, polish, and any additional changes/additions from feedback until we're ready for a final release.

This plan is still fresh, so there may be changes as we continue development, but I will keep everyone updated as any may come through, as well as continue our Dev video updates on Youtube and posting on Twitter and Discord.

Follow Us!

If you're interested in following us through release, the best way is Discord as you can directly talk to us there, but Twitter and Youtube are great too as they help expand our community even more :)

Discord

Twitter

Youtube

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