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Gang BeastsNewsPatch notes for the Gang Beasts 1.0.11/1.011 builds
Game update

Patch notes for the Gang Beasts 1.0.11/1.011 builds

Gang Beasts · published 24 Oct 2019, 14:59 UTC

All newsPlayers around this dateRead on Steam

The 1.0.11/1.011 builds have a number of fixes that give parity between public builds for currently supported platforms and a number of gameplay, costume, UI, online, and input fixes.

Please see Gang Beasts FAQ page or email [email protected] if you have specific feedback on this build or other questions about the game.

The list of key modifications and fixes made in the 1.0.11/1.011 builds are:

  • added a player list to the online pause menu
  • added build numbering to the settings menu (to help with support issues)
  • fixed an audio issue that stopped the puddle drip SFX from playing back
  • fixed an issue that allowed dropkicks to be exploited
  • fixed an issue that allowed goals to be scored when the game has ended in the “football” game mode
  • fixed an issue that could attribute "Big Head" and "Drop Kick" achievements to the wrong character
  • fixed an issue that could make the game unresponsive if a user disconnected when starting an online game session
  • fixed an issue that sent players to the online menu screen if the input for back is pressed multiple times when an online game session is loading
  • fixed an issue that still showed characters that have left an online game session on the session hosts online menu screen
  • fixed an issue that stopped the “Ground Floor' achievement from unlocking in online game sessions
  • fixed an issue where AI characters could unlock the "Safety warning" achievement
  • fixed an issue where characters could be removed outside stage geometry when grabbing falling meat on chutes
  • fixed an issue where players are kicked from online game sessions if the associated game controller is disconnected when joining servers
  • fixed an issue where the input label text for ‘the “gang” and “colour” parameters now showing as expected for online game session clients
  • fixed an issue with controller disconnection messages conflicting with server disconnection messages
  • fixed an issue with objects/props sticking on puddles on "subway"
  • fixed an issue with some audio setting not being modified by user settings
  • fixed an issue with the "Ground Floor" achievement unlocking in error (achievement should no unlock if the character is in a concussion or fall state)
  • fixed an issue with the game credits sequence not scrolling from the start of the credit roll
  • fixed an issue with the game score screen not showing in some contexts
  • fixed an issue with the game score screen reordering the current game statistics on screen
  • fixed an issue with UI information conflicting with disconnection messages
  • fixed multiple issues with costume parts not rendering as expected
  • fixed numerous issues with costume geometry
  • fixed syncing issues with some parts
  • modified "elevator" to stabilise elevator cables when broken
  • modified audio settings to make them fade in after the attract mode screen
  • modified audio settings to make them fade in after the attract mode screen
  • modified costume system geometry and database to support more combinations of costume parts
  • modified football to use a golden ball if the game enters extra time
  • modified the implementations for triggering the "Big Head", "Drop Kick", and "Self Storage" to limit the potential for accidental unlocks
  • modified the local game session screen to force characters into the set/join state (to stop late costume, colour, or gang/team modifications)
  • modified the maximum concussion length
  • modified the parameters for kicking inactive players to not kick absent players in private online game sessions
  • modified the public kick timer window from 30 to 60 seconds
  • modified the rendering of usernames for offscreen characters
  • modified the stage loading sequence to avoid exposing characters to the game camera before their costumes/colours are set
  • modified UI button references to not show in contexts where not needed
  • modified UK and US text label localisations for the ambient sound parameter from "Ambiance" to "Ambience"
  • modified waves mode to support the re-spawning of eliminated players between waves
  • optimised loading times for some contexts
  • removed the score screen from the "football" game mode
  • updated the input system to Rewired 1.1.19.6
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