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Hard TimesNewsReleased Alpha #4312836
In-game event

Released Alpha #4312836

Hard Times · published 23 Oct 2019, 14:32 UTC

All newsPlayers around this dateRead on Steam

Hello all! Ivan's here.

In this lates patch i am finally introducing a couple of important new things which i was working on since quite a while. So let's start dancing and let's introduce Patch #4312836 new features:

  • LINUX SUPPORT:
    I've finally managed to release also the native Linux version of Hard Times, following the OSX and Windows version wihch were already released earlier. I am also not planning to port the game to any further platform. Finally i would like to thank Giuseppe Longo for helping me out in testing and preparing the OSX version of the game and Giangiacomo Pignacoretti for helping out and testing on Linux platforms! Thanks a lot!
  • Hard Times Scripting API (HTSA):
    Another great introduction pushed with this patch in the starting of the gradual implementation of the new Hard Times Scripting API which is a new addition to the modding engine, opening some new exciting possibilities in the front of game modding in Hard Times. Thanks to the adoption of the Trivial Interactive's awesome Dinamic C# library Hard Times is now capable of loading and compiling C# scripts at runtime, giving modders the possibility to script out new entities and behaviours in game. Obviously this is gonna be a long a gradual process of adoption and checking of this new technology and modding paradigm.
    So in this first patch i am pushing a first bunch of features involving the possibility to start scripting only Posters entities. This is a way to start experimenting with something easy and not central to the Hard Times engine. The idea is, of course, to expand with any new patch the game's support for this feature, and to try to do my best to - at same time - give a little documentation and examples for modders to start out.
    Check this first tutorial in the official Hard Times wiki for more informations:
    http://wiki.tempi-duri.net/doku.php?id=hard_times_scripting_api
    And, please, bear in mind that i'm doing this all alone and in my spare time after my daytime jobs. So please, if you find problems or errors in any part of all this, get in touch with me and i will do my best to solve any problem ASAP. Also you will find me on the game's Discord server if you want more infos, you want to discuss anything regarding HT or even if you want to play Rocket League with me (I've recently became Platinum!).
  • Announcement: 100% of al proceedings from the game, relative to the first two months from launch (namely: September and October sales) will be donated, entirely, to charity. Money will be donated to L'Alternativa Onlus, in Ostia Lido (Rome - Italy). So you are still in time to buy your copy of the game to get 100% of my share for the game to be donated to charity!
  • BugFix: Tutorial panel on smaller resolutions:
    What an infamous bug is the one who target lower resolutions players? Do you thing is funny? I've had to take a resolutive stance against this unacceptable behaviour and proceeded to fix this bug. Now the tutorial panel should look fine even if you play on a lower resolution screen.
  • BugFix: Mettere minigame ui bug:
    Mettere, la la la lala lala, mettere! There was an annoying bug that caused the minigame "mettere" to spawn on top of the info messages panel, preventing it from being correcly displayed. This was clearly wrong, so i said don't be a fool, you minigame panel, stay in your assigned place! Thanks to my greater wisdom i managed to fix this problem without any need to resort to violence against any silicon entity being hurt.
  • Fix: fixed trashcans positions in squat:
    I've repositioned in a better fashion trashcans in the squat scene.
  • Feature: Added support for toggling VSync from the game options:
    VSync is a nice feature which helps syncing your game framerate to your monitor refresh rate. In this way problems like tearing will be prevented avoiding at the same time extra unecessary work for your hardware. But toggling off VSync can also have a positive impact on game performances, so check this option if you experience problems with game performance overall.
  • Label: Added the Mettere minigame instructions text:
    So now you can understand what the heck was this minigame about.

This is all for this patch! I'm working hard to deliver fixes and new features on a timely fashion. And in all this what continues to drive me in this project is your support and the possibility to do, for once in my life, someting useful for someone, donating proceedings from my work to charity. So thanks a lot everyone for your support and thanks to the people from L'Alternativa Onlus for doing some great work to help people in need who suffer from living as homeless in the great metropolis of indifference.

iv.

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In-game event27 Apr 2020New update, new Polish localizationHi everyone! Ivan's here. In this springey update i will be introducing some new features, a lot of fixes and the super mega awesome Polish localization made by Cubey!! Let's go! · Polish localization: hey, our community member Cubey made this awesome thing come true! He translated the full game to Polish, so now we have a third language supported, apart from English and Italian. I'm so gratefu…In-game event19 Apr 2020The console update!Hi everyone, Ivan's here! In this update i'm releasing the new command line console, which is an aid tool intended to help out for testing, modding and everything you want. There are also other implementations and a number of fixes. So let's list them all: · The new console is available to the public branch from this update. Use F6 to open it and type 'Help' to start with a list of all the avai…In-game event17 Apr 2020Command line console in the beta branchI've pushed on the Beta branch the "console update". Now there's a command line console in-game (press F6 to open it) which you could use to manipolate doors and spawn items. The console backbone is there and is working, but there are few commands implemented. Another notable thing is that the console is fully moddable. You can write you own customized commands in c# and feed them to the moddin…