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Space GladiatorsNewsUpdate 0.5.3 - Smooth Jumps
Game update

Update 0.5.3 - Smooth Jumps

Space Gladiators · published 24 Oct 2019, 16:00 UTC

All newsPlayers around this dateRead on Steam

This update aims at fixing issues some players have pointed out.

It’ll hopefully make the jump feel more controllable, cement Patato as “the easiest character to play” that he’s designed to be and fix some other things.

Special thanks to “Peredur Gargantaur” (1), “Giragnoulak” (2) and “DrFenouil” (3) for their suggestions!

Full changelog:

  • Hitting your head against a roof while jumping no longer makes you fall instantly. (1)
  • You no longer take damage from enemies or canon bullets while you’re dashing. (1)
  • You no longer get pushed away when you’re jumping next to a wall while on the ground. (1)
  • Patato’s base Strength and Energy Damage have been increased from 5 to 8. (2)
  • Patato’s base Vampirism has been reduced from 10 to 5. (2)
  • The Metal Canon now costs 2 Energy points to use. (2)
  • The skin of the Spitter projectile has been modified to be more visible. (2)
  • Mushroom King will no longer teleport on platforms and traps have been added. (2)
  • Reduced the number of ghosts that Lost Soul can spawn and they now have 1 hp. (2)
  • The description of the Bomb has been updated. (3)
  • Vampirism is now capped at 15, except for Babouk. (3)
  • The Vampirism given by some items has been reduced. (3)
  • Enemy placement in some rooms has been modified to avoid colliding with them directly after entering. (3)
  • The Heart will no longer appear in your cell if you’re playing Robbie. (3)
  • The Ninja Doll effects have been modified.
  • The Assassin Doll effects have been modified.
  • Metal Scraping is now capped at 20.
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