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DebrisNewsDebris 3.0 - Remastered, rebalanced & re-engineered!
Major update

Debris 3.0 - Remastered, rebalanced & re-engineered!

Debris · published 23 Nov 2019, 18:00 UTC

All newsPlayers around this dateRead on Steam

Deep in the Moonray Labs our dedicated developers have worked their tails off over the last two years to present to you a remastered, rebalanced, and optimized tale of submerged cooperative survival. Follow Ryan, Sonya and Chris as they endure the pressures of being trapped between ice and rock.

Key features

  • Optimized from the ground up: we’ve re-engineered our terrain system, AI and so much more to drastically improve performance across the board.
  • Rebalanced: we’ve swept through the game and done a full balance pass to address player feedback. The waters have shifted...
  • Co-op stability: we’ve reimplemented our matchmaking system, allowing for more reliable co-op connections.

Full patch notes

  • Rebalanced levels (creature positions & distribution)
  • Reworked terrain implementation & shader construction
  • Reimplemented matchmaking allowing for far more reliable NAT punchthrough
  • Optimized global image compression
  • Simplified HUD postprocess profiles
  • Reimplemented baked lighting for each level
  • Reduced creature AI garbage collection and implemented quick path lookups
  • Modified player movement/rotation to increase fluidity
  • Reimplemented game save serialization (Note: this means old saves won’t be compatible with this update)
  • Remodeled player tool
  • Redesigned, simplified HUD
  • Optimized object mesh data


Note: These updates are currently for Windows only.

As always, thanks so much for everyone for giving this unique title a try. If you haven't yet – now's the time! We hope you enjoy. We hope you survive together.

Thank you sincerely!

- The Whole Moonray Team

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