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StarblazerNewsMultiplayer and Liv Launch
Major update

Multiplayer and Liv Launch

Starblazer · published 10 Nov 2019, 21:59 UTC

All newsPlayers around this dateRead on Steam

In probably the most anticipated release that Starblazer has had, Multiplayer is officially live and active. It's complete with Matchmaking as well as a Custom Games mode that makes it possible to play with your friends. Please encourage someone you know to check out the game during one of our many sales and play a round with you!

In this update, we also included support for Liv - mixed reality game recording. Now you can stream yourself real-time playing Starblazer, whether you're smashing ships, chatting with Orbit, or crushing the competition in Multiplayer.
Watch on YouTube

Tweaks:

    \
  • If someone bails on a Multiplayer game, the person left in the game is awarded a victory. Boo!! No rage quitting!
  • The AI will navigate around pillars and obstacles a little more smoothly.
  • Enemy fleet boundaries now appear red during selection period to differentiate the two teams.
  • Fleet selection buttons do not show up over the enemy's fleet bounds and area.
  • We added back the fireworks at the end of a victory. Sorry that you all missed those! They're back now.
  • You can now deselect the Builder from your Cosmic Controller, just like the other ships.
  • There is UI during a game screen to quit mid-match on Arcade mode.
  • In Arcade Mode, the ships will always be blue (allies) and red (enemies).
  • Ships automatically fire back at an attacker if provoked.
  • The Bruiser's buckshot radius is increased so that it can attack ships directly in the middle of it.
  • The blast radius of the Fighter was also enlarged to catch the splitters that were slipping in between the cannons.
  • The Start Menu will appear further away from the user's face so it's less obtrusive.

Bug Fixes:

    \
  • If all of the assets were not properly loaded in Arcade Mode, then the user is not able to exit a game.
  • In some cases, a mysterious third fleet is accidentally spawned in a matchmaking game. As cool as it sounds (Pirates, future DLC?), this was not good for gameplay.
  • In multiplayer, the names of the two competitive players were not syncing across the network on the Scoreboard.
  • There was a chance that the players could spawn on top of each other in Multiplayer. Now the spawn loading is more methodical and this can't happen.
  • Outside users can no longer accidentally join a game that has already ended.
  • Canceling a search for a multiplayer game was leaving it open. Now the player fully leaves the newly created room.
  • Arcade UI will now adapt to any monitor size.
  • Player was unable to quit to Start screen after changing from Arcade Mode to Full Mode.
  • The ship building pedestal was out of range of the collision box in Fleetbuilder and blowing up people's ships. Boom.
  • Fighter hologram was showing up backwards in fleet selection.
  • The keyboard UI was layered behind the rest of the menu elements in Lobby.
  • There was some shenanigans where selecting two different menu items in a row will break the loading process. Only one can be selected and loaded now.
  • Spamming the load button could kill the loading process.
  • Builders weren't showing up for the main player in Arcade Mode.
  • Capturing the Flagship while an enemy seeker is active was causing a system crash.
  • The sun boundary on Icarus was too unrealistically large.
  • The Bruisers could not attack and destroy a Builder if approaching from the bottom diagonal angle.
  • Left hand was missing a laser pointer on the Start menu.

Watch on YouTube

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