Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Wolfenstein: YoungbloodNewsWolfenstein: Youngblood Update 1.0.5 - NOW LIVE!
Major update

Wolfenstein: Youngblood Update 1.0.5 - NOW LIVE!

Wolfenstein: Youngblood · published 28 Aug 2019, 15:59 UTC

All newsPlayers around this dateRead on Steam

We’re pleased to announce the latest patch for Wolfenstein: Youngblood, version 1.0.5, now LIVE on PC! This update adds adds adjusted boss difficulties, weapon damage improvements, health bar toggles and other requested changes and features from you, our player community!

Thank you so much for your patience and support of Wolfenstein: Youngblood! We will continue to monitor the game and improve it with future updates as needed. We appreciate your feedback!

PATCH HIGHLIGHTS

  • Adjusted difficulty of all boss fights.
  • Enemies can now have their health bars toggled on or off in the Options menu. (This does not turn off armor types.)
  • Took a variety of actions to reduce the feeling of enemy “bullet sponginess”.
  • An amount of ammo for basic weapons is now replenished after a player respawns.
  • Added more special weapon ammo throughout more difficult areas.
  • Added duplicate tutorial laptops to the game to make 100% completion more attainable.
  • Fixed an issue that could cause some enemies in certain areas to spawn prematurely.
  • Increased the speed of switching between certain weapons to make it easier to adapt to enemy armor types.

BALANCE CHANGES

  • Tutorials not collected by players in Paris Streets sections 1 or 2 will now be present in Paris Streets section 3. This will allow players to backtrack from later sections of the game in order to get tutorials that count towards game completion percentage.
  • Added checkpoints to all active Tower mission and Tower Guardian fights. Note that returning to the towers after completing the main missions will not have checkpoints.
  • Players who expend all lives and reset to the latest checkpoint will now find their base weapons refilled to at least 50% of ammo capacity. This will function with all ammo modifier skills and upgrades but does not affect special or heavy weapons.
  • Additional special weapon ammo has been added to all boss and guardian fights.
  • We have doubled the amount of damage done to armored enemies by the non-preferred weapon type. This will result in enemies feeling much less absorptive of damage when the player has the wrong weapon equipped. We still highly encourage players to spend their silver to upgrade a variety of weapon types so as to maximize damage to tough enemies!
  • General Winkler has had his health lowered to be more in line with the difficulty of the Zeppelin level.
  • The Bombdog damage has been slightly lowered.
  • The base Shotgun, Autopistol, and SMG damage output has been increased to bring them in line with other basic weapons.
  • Tower Gate Guardians have had their level lowered in all Districts to better reflect the level of enemies inside the Towers. The Towers are still intended to be played by players level 20 or higher.
  • Added the ability to toggle “iron sights” on/off. This option can be found in the Controls menu.
  • Lowered controller rumble on Xbox One.
  • Added the option to turn off enemy health bars to the Gameplay options. Note that this will not turn off armor barriers or enemy level, so we recommend players have a high degree of familiarity with enemies before turning health bars off.
  • Added more than 20 additional duplicate tutorials to the Districts to allow for easier game completion as well as better coverage for new players.
  • Added a unique icon for Tutorial Computers when player has the correct Secrets Collector upgrade.
  • Lowered Lothar’s healthpoints during the “Penthouse” stage of the boss.
  • Made a variety of changes to Lothar’s accuracy and damage during his final stage.
  • Added an alarm and audio cue for the 4th Reich jet planes during the Lothar fight to give players more of a chance to dodge or shoot down the planes.
  • Reduced the number of missiles during the Lothar flight stage.

BUG FIXES

  • Client players can now explode Host player DKW charges by shooting them.
  • A data tape required to complete the Silent Outpost mission could go missing, preventing completion of the mission. This tape will now appear correctly for all players.
  • Equalized damage modifiers for all weapon classes and upgrades for Host and Client players. Previously a bug could cause one player to do a lot more damage with certain weapon types and upgrades.
  • The “available unlocks” and message could play despite there being active enemies. This will no longer occur.
  • Fixed a variety of timing bugs with completion events that could cause progression not to be saved in certain circumstances.
  • Co-op levers will now work much more reliably when playing solo.
  • Improved sister AI so that she gets out of the way of large enemies more often and improved ability to successfully heal the player when they are downed.
More from Wolfenstein: Youngblood

Other announcements

All news
Game update7 Sep 2023Wolfenstein: Youngblood Intel Integrated & ARC GPU HotfixWe've released a hotfix for Youngblood that addresses crashes for users with Intel Integrated & ARC GPUs.Game update4 May 2023Wolfenstein: Youngblood Small Patch - May 4, 2023We've released a minor fix today that should alleviate issues some users may have been experiencing: · Resolved an issue where a crash could occur during the fight with General Winkler when Ray Traced Reflections are enabled · Resolved an issue where players incorrectly received a warning message that video memory was lowGame update14 Oct 2020Update 10/14/20: NVIDIA DLSS 2.1 is here!The latest Wolfenstein: Youngblood update is now live, enabling support for NVIDIA DLSS 2.1 and 8K gaming! PATCH HIGHLIGHTS · New DLSS Mode "ÜberPerformance" is now available for users with RTX Nvidia GPUs in the Advanced Settings in the Video menu · Enables NVIDIA Async Ampere Optimizations BUG FIXES · Miscellaneous compatibility fixes · Removed accidental usage of RTX-only features on GPUs wi…