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MemorrhaNewsMemorrha Update V1.1
In-game event

Memorrha Update V1.1

Memorrha · published 4 Oct 2019, 18:02 UTC

All newsPlayers around this dateRead on Steam

Dear Memorrhians,
We just released our first big update fixing some issues that were reported to us during the last week.
Thanks a lot to all the players who have supported us diligently in troubleshooting and are still doing so.

- Fixed a player displacement bug that would occur when interacting with a teleporter and quickly opening the scanner
- Fixed the projection door in the green cart puzzle area
- Fixed a problem with the abyss puzzle
- Fixed a problem with the last abyss puzzle
- Fixed a bug that would prevent plate interfaces from resetting properly after loading a checkpoint in the cart puzzle areas
- Fixed a bug where the carts in the colorizing puzzle wouldn't contain crystal ore
- Fixed a bug where you could solve the colorize puzzle without having crystals ores in the carts
- Fixed a bug where the four crystal network puzzles in the ending puzzle could get stuck during processing
- Fixed a bug that would prevent opening the last chamber if the puzzle was solved in a different sequence
- Fixed a bug that would let the projector statues go off the rails
- Made adjustments in the blue puzzle room to prevent players from being trapped
- Closed a few collider gaps in the blueprint chamber and mine
- Made adjustments to pickupable objects when holding them and trying to interact with a teleporter
- Corrected the yellow projection color relating to the ending puzzle
- Various improvements to the secret minigame
- Adjusted the necessary projection symbol to gain access to the minigame
- Adjusted the door in the last chamber to allow backtracking
- Fixed a memory leak causing performance drops
- Improved savetimes

we also updated the minimum system requirements to the GTX 660/ Radeon HD7850, due some players had stutters below that.

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