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DollhouseNewsDOLLHOUSE: IT EVOLVES LIVE
In-game event

DOLLHOUSE: IT EVOLVES LIVE

Dollhouse · published 30 Sep 2019, 05:19 UTC

All newsPlayers around this dateRead on Steam

IT EVOLVES

Version 1.2.6

This update is to make It (The Monster) more deadly by making them smarter than ever. Their behaviour is no longer repetitive so players need to mix up their strategies to survive. To balance this, we made a small adjustment to the Penalty for Death. The following are some changes as well:

  • Death Penalty so players will NO LONGER lose their EXP on death
  • Increased the chase duration for the monster by 25% for each theme
  • Modified fog Values for some themes so it's "closer" to the player
  • Made levels a bit darker for thematic effect

GENERAL BUG FIXES

  • Fixed a bug where the Final Boss message was cut short by accident
  • Fixed a bug where flashed mannequin in certain theme always triggers negative effect SFX
  • Fixed a bug where the master key does not glow on focus
  • Fixed a bug where reels in the puzzle/treasure room doors do not reset its glow after unfocus
  • Fixed a bug where Charga stops working under certain conditions
  • Fixed a bug where cannot use flash message for the HUD is displayed while in the pause menu
  • Fixed a bug where epilogue tape fails to display portrait and recording complete SFX
  • Fixed a bug that causes epilogue tape to interrupt another epilogue tape under certain conditions
  • Fixed a bug that causes Part 2 chases to fail to trigger under certain conditions
  • Fixed a bug that causes Head movement to be available during the cutscenes
  • MP menu flashing light bulbs fixed so it continues flashing when returning from a match
  • Loadout cost button now has a permanent box outline
  • Level Up! audio now playing correctly
  • Resource changes should no longer show up in the Detective Room
  • Added a delay so the objective cleans up nicer at the start of the tutorial sequence
  • Treasure room beam now shines solid red when wrong
  • Updated Lens Pickup to have proper Albedo
  • Fixed Clipping Issues in Memory Lane Pt 1
  • Updated Mannequin Death SFX for the Hell Mannequin
  • Removed Light from Imprisoned Emily Model

GAMEPLAY UPDATES

  • No longer uses an alternate car window position for the Red Carpet car ride for consistency
  • Fixed an exploit that allows players to skip the consequences of death by quitting the game directly while the death animation is playing
  • Tape Recording in one of the endings no longer give EXP because the game is over

QoL UPDATES

  • Reset for Loadout hotkey changed from E to F (Default Keys)
  • Movie Editor layout tweaked slightly
  • A large number of menu SFX added
  • The current level section hides properly when the screen is shattered for better immersion
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