Hello, everyone!
We are pleased to announce a free demo application!
RE:OZMA will launch Indiegogo(Global) campaign on November 25 and Wadiz(KOREA) at the same time! And we started our crowdfunding 'open notice' campaign in Korea(Wadiz) today.
In the meantime, here's a quick video of the commemoration of crowdfunding!
Watch on YouTube
A new trailer released in commemoration of this crowdfunding will introduce the introductory story and main contents of RE:OZMA. In particular, on the newly released “shooter” genre planet, we have made the first public release of a “shooter” game map created and played directly on items and materials acquired on the sandbox planet.

(Shooting genre: You can customize your game map, item, tank and so on.

Please play RE:OZMA faster than anyone else through this demo, and give for feedback to us. The demo is free and anyone who has signed up can join.
The demo experience is as follows.
Here is a guide to the demo application:
- You can play the contents of the sandbox area, and you will experience 2 types of boss monsters.
: Character Creation -> Tutorial - > Digging / Housing Item Manufacturing -> Find Boss Dungeon -> Combat boss1, boss2
-The demo playtime is expected to take some time due to the nature of the sandbox.
(3~4 hours is expected and may vary depending on gamers' preferences and proficiency.)
* Language: Korean and English are available.
* The balance of the demo version may be different from the live server in the future.
- November 11, 2019 to November 21, 2019
- November 25, 2019 to December 16, 2019 (3 weeks)
* The opening time of the demo will be announced later.
- Fill out a survey -> Send steam key by e-mail -> Sign in Steam and register game keys ->
Install and play RE:OZMA -> Feedback
* A demo key will be sent to those who have completed the survey.
* You can give feedback with developers in the discord. (Selectable to participate)
* We will provide a gameplay guide.
- There will be an event Boss Monster Clear, Boss Monster Time Attack, Housing Contest.
*Information on events and rewards will be announced separately.
- Please be aware that bugs and dropouts may occur due to the nature of the demo build.
- There may be temporary checks due to bug fixes, and the period may be terminated early or extended depending on the
situation.
- All announcements related to the demo will be announced through the announcement on the official website of Re:OZMA / Steam Store / Social Media (Facebook, Twitter).
- The demo period is based on South Korean time(GMT+9).
"We are not perfect."
We think there's no end to game content.
We think it is constantly being supplemented and refined. Shiftrick will release plans for live service and game polishing after the official launch, and will work with the supporters of RE:OZMA.
Thank you
Kelly