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Eight DragonsNewsUpdate 9
In-game event

Update 9

Eight Dragons · published 12 Nov 2019, 15:34 UTC

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This update's an important one, despite the lack of new features, with lots of little things being done to make Eight Dragons ready to leave Early Access. There are still bugs in the game, and we'll be working on them for a little while yet, but the biggest ones are now out of the way!

  • The last update rather annoyingly prevented more than 4 XInput controllers being used at once - now you can once again plug in all the XBox controllers you've got!
  • Silky can no longer fire his gun while you're throwing him.
  • Mr Big can no longer throw you while you're throwing him (yes, that was a thing!)
  • Enemies on the Subway Station will no longer back off if you're within six feet of the platform edge
  • The game won't get stuck if furniture gets in the way of an enemy during an opening kidnap sequence
  • The game starts up in about half the time; the resources that were loaded on startup are instead loaded when you start playing
  • Player start positions have been changed so that all players start inside the playing area. They also don't appear in some spooky shadow form.
  • The ending sequence has been expanded, with extra art depending on which characters you're playing as
  • We've also remove mouse control, as finding a way to keep it from behaving strangely in the menu system was taking an inordinate amount of time. When we find some time, we're going to figure out how to put it back in in a non-disruptive way.

This will probably - assuming nobody finds any big bugs! - be the last update before Eight Dragons leaves Early Access and becomes a Real Game. We'd like to thank all of you who've played the game, especially those of you who've given us feedback and your invaluable bug reports, and we hope you continue to enjoy playing Eight Dragons!

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Major update16 Nov 2020Update 12 - One Year RefreshBack when we started making Eight Dragons , we were intent on making something that felt like it was of a particular era in gaming. That meant proper pixel-art, a CRT effect, arcade gameplay... We were so focused on achieving that goal that we went all the way with how it was presented, right down to blocking out a third of the screen with static status bars, just the way it was when we were ki…In-game event1 Dec 2019Update 11We're pleased to announce our first 'proper' post-launch update, as we've added our first new game mode! Super Arcade gives you 11 levels to fight through - two of which you can't see in the other game modes - which makes it more than twice as long as the regular Arcade mode. You'll get to fight through hordes of enemies, including all the bosses, and really earn that ending! As well as the new…Game update14 Nov 2019Update 10Now that we've launched, a few more people have joined the ranks of Eight Dragons players and let us know about a couple of new issues. Today's patches fix the following: · The enemies on the Docks and Subway Station levels should now stop running away from the players · Leaderboards have been reset (which means my epic high score on Central Park, achieved when coins didn't disappear when you p…